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Thanks for playing! I'm not aware of any hidden areas in our game so it sounds like you didn't miss anything. I think saying that it feels slow or clunky is more than fair, but it was definitely an intentional design choice on our part for a couple of reasons.  Mainly it was to make it where pausing felt like the character's main strength in how they overcome the enemies.  It's a tricky balance for sure. It was also a slight nod to the old school games where the characters tend to feel a bit cumbersome. 

I appreciate you providing your thoughts and comments. Very helpful feedback!

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It was a great experience, glad I played it!

On the hidden areas thing, on the very first level there was a wall to the left, so I tried pause-jumping up there and I saw there was some characters moving on the top-left corner just outside your vision, so I assumed it was a hidden area. I couldn't get up there so I assumed I didn't got the trick to get there yet and moved on to the rest of the game. Glad I didn't miss anything, but it sure would have been very cool if there was a easter egg or something there though.