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(10 edits) (+2)

It's kinda of incredible you got this game made in 3 days. Very well done indeed.



I love all the different music tracks and the chunky sound effects. The graphics is pretty simple, but very reminiscent and true to the vibe you were going for. 

The mechanics is very clever. It's not the first game I have played this jam to have used this interpretation of the pause mechanics, but yours is very well implemented, and works bug-free. Not everything is spelt out for you so it was great discovering new interactions as you play.

I love how there's different kinds of enemies and even a boss fight. The boss fight is even designed with the key mechanics in mind.

The only thing I kinda dislike was how heavy the character felt when moving. Too much inertia when starting for me. Not sure if that's how NES games usually are since I didn't grow up on them, so maybe it's a nostalgia thing, but for this game I found it a bit clunky. There's some hidden areas where I couldn't find how to access it, but it didn't hinder the game progress.

Overall this is an amazing entry though. Great job!

(1 edit) (+1)

Thanks for playing! I'm not aware of any hidden areas in our game so it sounds like you didn't miss anything. I think saying that it feels slow or clunky is more than fair, but it was definitely an intentional design choice on our part for a couple of reasons.  Mainly it was to make it where pausing felt like the character's main strength in how they overcome the enemies.  It's a tricky balance for sure. It was also a slight nod to the old school games where the characters tend to feel a bit cumbersome. 

I appreciate you providing your thoughts and comments. Very helpful feedback!

(+2)

It was a great experience, glad I played it!

On the hidden areas thing, on the very first level there was a wall to the left, so I tried pause-jumping up there and I saw there was some characters moving on the top-left corner just outside your vision, so I assumed it was a hidden area. I couldn't get up there so I assumed I didn't got the trick to get there yet and moved on to the rest of the game. Glad I didn't miss anything, but it sure would have been very cool if there was a easter egg or something there though.