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Maetchi

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A member registered Mar 25, 2022 · View creator page →

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Thank you so much! We’ll keep working on it and would love to hear your thoughts again in the future.

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I figured out what’s happening: when you launch the game there’s no sound at all, but if you go into the settings, you can see that both the Master and Music sliders are set to 40. To actually hear something, you have to either raise Music to 100 or tweak both sliders to above around 70.

This seems like a configuration issue with Unity’s audio system... I would need to see the configuration to explain it better or to understand more clearly what’s going on.

About the batteries, I see what you mean… hmm… maybe make the light flash? Adding a sound could help too. Other options might be a slight vibration, a small outline or tiny particle effects that appear only when the player is nearby... anything that helps spot them up close without making them too obvious from afar.

I hope I explained myself well (English is not my first language).

I 'm going to change my previous comment and the rating to be fairer, sorry for the inconvenience.

I’ll play it again in case it was a download error or something. If there is sound, I’ll edit the previous comment.

The frog is super cute! I really loved how you implemented the mechanics. One thing I found a bit confusing was how to cross the platforms when the little frog gets stuck and starts swinging — it wasn’t immediately clear what the player is supposed to do in that situation.

On the other hand, the mechanic of using the flies as platforms is understandable and works well. Of course, how intuitive this feels can vary from player to player, and it depends on the audience you want the game to appeal to.

Congratulations on the amazing work you did in just 3 days, and for your first jam!! Well done!

I loved it.

The main character is super cute and the sound creates the right atmosphere. The mechanics are very well implemented and the difficulty is well balanced.

I hope you continue developing it, since it feels like a really fun game to play and enjoy in your free time.

It felt a bit too confusing since I wasn’t really sure what to do 😖

I really liked the art and everything overall. The only thing I would recommend is leaving a bit more space between the UI elements and the edges of the screen.

When UI is too close to the borders, it can be harder to notice, it may feel a bit cramped and it can even get partially cut off depending on the screen resolution or aspect ratio. Adding some margin would make the interface easier to read, more comfortable to use and give the whole presentation a more polished look.

I really enjoyed the game, especially because it forces you to pay attention to how the clues are written and to think. 

Congratulations!

It took me a bit to figure out the key to solving the puzzles (though I was only able to find the E and D). It would be nice if you gave some hint about how to use the fly, since I only discovered its function by accident while pressing several buttons.

It’s a pity you couldn’t add sound, but aside from that, very good work.

Congratulations on creating this great game in just 3 days. 

I think it has a well-balanced difficulty curve and fits the theme of the jam perfectly. I also really liked the art.

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I missed two batteries D: — it might be a good idea to make them a bit bigger so they’re easier to see when you’re close.

I really liked the game and the mechanics, although I wasn’t able to get through the spike level since the moment I barely touched them, the level would reset.

I also found it a bit hard to get used to the controls, as I find it more intuitive to use the spacebar for jumping.

Other than that, congratulations!

The game can be a bit frustrating for the reasons mentioned: going back and forth can get tedious. But overall, I really like the concept.

Congratulations!

I really liked the idea. I’m not sure why, but in the level where you have to click on the women’s faces, after clicking all of them, I got an error message. Was that intentional?

It’s a shame you weren’t able to add sound, but other than that, great job!!

I really enjoyed the experience, especially the art.

The only thing I’d suggest is trying to make a web version, since some people might avoid installing the game either because they don’t want to bother uninstalling it later or simply don’t trust the file.

Great work!

Great work, for me it’s a 10/10. I hope you can keep developing the idea further.

Congrats!!

I also found it hard to figure out what to do at first because the UI wasn’t very clear and I had to restart the game a few times to try to understand it. 


Other than that, good job!

The art overall is really good. But the music is too loud and, as others have mentioned, the shooting is quite inconsistent, which makes the experience feel frustrating.

I couldn’t play it because I got an unexpected error: Error 0x80004005.
I tried several things to see if I could make it work, but nothing helped. What should I do?

Thank you so much! I’ll take a look at it so I can use it in class or in a future project.

As others have mentioned, I also had issues with the wall jump. On top of that, I found it a bit hard to get used to the controls since jumping with the arrow key isn’t very intuitive for me.

Maybe trying it with the spacebar or even the mouse would work better… though maybe it’s just that I’m not used to these controls.

Congrats on delivering something playable in such a short time!

I really liked the mix of 2D and 3D, although movement was a bit tricky since it was hard to judge the jumps due to the fixed camera perspective.

The sound is amazing, especially the jump sound! I tried jumping several times in a row to see if I could trigger some kind of melody as an easter egg, but no luck :(

Congrats, it’s a great game.

Overall, I loved it. The art is beautiful and the music creates the right atmosphere. 

The only thing I would suggest is that in the animatics, the button to skip them should be placed further from the edges, because it doesn’t stand out from the background and tends to be overlooked.

I couldn’t play it because it seems some files are missing.

It’s a shame you weren’t able to finish the project. I hope you can do it soon so we can try it.

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The idea is pretty well executed; however, when pressing E for the turbo, the player keeps moving forward even when looking at the target (which doesn’t happen if you don’t press E).

It’s a shame you weren’t able to add sound.

I hope I explained myself well, as English is n't my first language.

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I really liked the art but I got stuck on some platforms because my character would get trapped on them due to some colliders.

I don’t know if I’m just being silly or what, but I didn’t understand how to get through the area in the picture


I don’t quite understand the game loop and gameplay, since I’m not sure what gives points. But congratulations on delivering something functional in just three days!

I get a message saying a .dll file is missing, so I can’t play it.

I hope you’ll be able to upload the executable correctly after the jam so we can try it.

Although the font size made the instructions a bit hard to read, the movement mechanics are very well implemented.

I hope you can incorporate everything you want so we can fully enjoy the gameplay.

I didn’t quite understand what I was supposed to do with the asteroids, since no matter how much I shot them, they didn’t disappear.

Other than that, great job!

It would have been nice to add health bars to see how much life we have and how much the enemies have. The mark on the spider kind of looks like a number, so you could have used it as the enemies’ health and made a countdown. A game over screen that lets you restart would also be a great addition.

Other than that, great job!

The art is really beautiful, but it’s a shame you can’t play it since the attack doesn’t work :(

I loved the UI since it’s simple and very visual. The sound design and gameplay are also really good, although it’s a bit tricky to control the bounce when trying to reach a distant platform with spikes nearby.

Overall, great work! Congrats on managing to create something functional with this level of quality in just three days

I wasn’t able to collect the energies, because no matter how hard I tried, I couldn’t get the drone to go towards them. Other than that, great job!

It almost crashed my computer lol 

I found it pretty fun.

I really liked the title screen that appears at the start. Other than that, great job. It’s an interesting way to make the hangman game more challenging in a simple but effective way.

The UI text is quite hard to read because it blends in with the background, and the katana-shaped cursor is also difficult to see. 

It’s a shame it’s not working properly, I hope you can fix it so I can try the game.

I really liked the UI, as mentioned in the previous review, but I found the game a bit confusing at first, since I wasn’t sure what to do until I read the page.