Thank you so much! We’ll keep working on it and would love to hear your thoughts again in the future.
Maetchi
Creator of
Recent community posts
I figured out what’s happening: when you launch the game there’s no sound at all, but if you go into the settings, you can see that both the Master and Music sliders are set to 40. To actually hear something, you have to either raise Music to 100 or tweak both sliders to above around 70.
This seems like a configuration issue with Unity’s audio system... I would need to see the configuration to explain it better or to understand more clearly what’s going on.
About the batteries, I see what you mean… hmm… maybe make the light flash? Adding a sound could help too. Other options might be a slight vibration, a small outline or tiny particle effects that appear only when the player is nearby... anything that helps spot them up close without making them too obvious from afar.
I hope I explained myself well (English is not my first language).
I 'm going to change my previous comment and the rating to be fairer, sorry for the inconvenience.
The frog is super cute! I really loved how you implemented the mechanics. One thing I found a bit confusing was how to cross the platforms when the little frog gets stuck and starts swinging — it wasn’t immediately clear what the player is supposed to do in that situation.
On the other hand, the mechanic of using the flies as platforms is understandable and works well. Of course, how intuitive this feels can vary from player to player, and it depends on the audience you want the game to appeal to.
Congratulations on the amazing work you did in just 3 days, and for your first jam!! Well done!
I really liked the art and everything overall. The only thing I would recommend is leaving a bit more space between the UI elements and the edges of the screen.
When UI is too close to the borders, it can be harder to notice, it may feel a bit cramped and it can even get partially cut off depending on the screen resolution or aspect ratio. Adding some margin would make the interface easier to read, more comfortable to use and give the whole presentation a more polished look.
It took me a bit to figure out the key to solving the puzzles (though I was only able to find the E and D). It would be nice if you gave some hint about how to use the fly, since I only discovered its function by accident while pressing several buttons.
It’s a pity you couldn’t add sound, but aside from that, very good work.
I really liked the game and the mechanics, although I wasn’t able to get through the spike level since the moment I barely touched them, the level would reset.
I also found it a bit hard to get used to the controls, as I find it more intuitive to use the spacebar for jumping.
Other than that, congratulations!
As others have mentioned, I also had issues with the wall jump. On top of that, I found it a bit hard to get used to the controls since jumping with the arrow key isn’t very intuitive for me.
Maybe trying it with the spacebar or even the mouse would work better… though maybe it’s just that I’m not used to these controls.
Congrats on delivering something playable in such a short time!
I really liked the mix of 2D and 3D, although movement was a bit tricky since it was hard to judge the jumps due to the fixed camera perspective.
The sound is amazing, especially the jump sound! I tried jumping several times in a row to see if I could trigger some kind of melody as an easter egg, but no luck :(
Congrats, it’s a great game.
It would have been nice to add health bars to see how much life we have and how much the enemies have. The mark on the spider kind of looks like a number, so you could have used it as the enemies’ health and made a countdown. A game over screen that lets you restart would also be a great addition.
Other than that, great job!
I loved the UI since it’s simple and very visual. The sound design and gameplay are also really good, although it’s a bit tricky to control the bounce when trying to reach a distant platform with spikes nearby.
Overall, great work! Congrats on managing to create something functional with this level of quality in just three days





