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A jam submission

No BugsView game page

This game was made for Patch notes game-jam. It's a short platforming level, that you can beat if you find all the bugs
Submitted by rebelorian — 8 hours, 34 minutes before the deadline
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No Bugs's itch.io page

Results

CriteriaRankScore*Raw Score
Art#2372.5024.333
Sound Design#3351.3472.333
Fun Factor#3361.7323.000
Theme Integration#3491.7323.000
Overall#3611.6362.833
Gameplay#3901.3472.333
Innovation#4121.1552.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
errors in the movement logic should be found to get progress in the short platforming level.

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
for music

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Comments

Submitted (1 edit)

I really liked the art but I got stuck on some platforms because my character would get trapped on them due to some colliders.

I don’t know if I’m just being silly or what, but I didn’t understand how to get through the area in the picture


Developer

Hello, thanks for playing! 

I found this bug (that you can be trapped)  too late to change something. You can quit to the menu and restart the level if it happens. To get past this area you should move the red platform by holding left mouse button and moving your cursor. Sorry, that I didn't make the hint for that. Just a lack of time. I only manage to make those platforms change their color (green/red) when you close enough.

You were at the very beginning. I hope you give it another try!

Submitted

Ok, I didn't quite figure it out how to get pass the spikes. I did find the mechanic of getting the block kinda cool, but pretty hard to figure it out, I did like that you can change its rotation by hitting it, although the game bugs very hard and my characts just start to ignore all types of colision and I just fall into the void, with no way restart.


The art is pretty good, it lacks some sounds effects, and the music is okay. I say this game can have potential if things are more polished and explained better.

Developer(+1)

Thanks for playing!

To pass the first spikes (vertical fall) you have to stop right on the edge and character will start to "fall" (only animation) it means that you gain fall speed and when you actually start to fall the speed will be enough to get trough spikes in time. The second set of spikes (long jump) using similar strategy. You should sprint into the wall, gain speed and then jump over to the next platform. Next simply using movable blocks. 

Also near the end if you jump on the mushroom it will send you into spikes, so you need to jump over it. Originally, this area required using a bug that allows you to cancel a big jump in mid-air, but I find it quite difficult to do even if you know about it, and it could be frustrating.

And yeah. Not polished, no sound effects. Sadly, I was busy this weekend and can't spend as much time as I planned. So there is still plenty of room to experiment with these bugs.