Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rebelorian

7
Posts
2
Topics
A member registered Sep 02, 2025

Creator of

Recent community posts

Hello! After a game-jam I continued to work on this game and this is my first patch. 

This is a puzzle where you must navigate in zero gravity, managing limited fuel and momentum, to deliver a module and save a space mission. 

For now there's 8 levels, much better graphics, tutorials, UI, reworked levels.

Check it over here: https://rebelorian.itch.io/zero-gravity

Trailer: 

And maybe subscribe for later patches )

My game https://rebelorian.itch.io/zero-gravity is submitted to the jam https://itch.io/jam/myindie-lvl6. It is publicly accessible via direct link, receives ratings and comment (on submission page), but is completely absent from the itch.io search and 'Most Recent' feed. Other games from the same jam are visible in search. I have checked all visibility settings, and they are set to 'Public'. Please check if there is a technical issue or a restriction on my page. 

Thank you!

Спасибо за отзыв! Признаю объяснений сознательно не добавлял, хотя наверное стоило (пытался избежать текстового обучения, но чтото перестарался). 

Дэш (он же рывок от стен): по ходу игры будут встречатся подсвеченные стенки. За них персонаж может ухватится и отталкиватся от них. А бросок модуля также можно использовать и стоя на твердой поверхности, а также есть место, которое [по крайней мере так задумывалось] требует броска модуля. Правда потом я понял, что там есть и более простой способ прохождения, но решение не успел придумать в рамках таймера. На следующий день оно только как-то само пришло. 

В целом игру пока не бросаю. По отзывам попытаюсь сделать ее лучше

Привет! Спасибо за видео, поможет исправить косяки в уровнях. Про застревание в стенах: если это то изза чего на видео ты рестарт запускаешь, то это не баг, а фича. Это стены за которые персонаж может держатся и отталкиватся. Тут все также как сброском модуля, но отталкиватся можно только ровно от стены или по диагонали. Собственно 2ой уровень эту механику поидее и должен был представить. Ну вот что отсутсвие тестов делает)

Hello, thanks for playing! 

I found this bug (that you can be trapped)  too late to change something. You can quit to the menu and restart the level if it happens. To get past this area you should move the red platform by holding left mouse button and moving your cursor. Sorry, that I didn't make the hint for that. Just a lack of time. I only manage to make those platforms change their color (green/red) when you close enough.

You were at the very beginning. I hope you give it another try!

I got to the parkour section and I didn't understand how to get higher (probaply it's the end but there's no endgame screen). F5 is a feature I think - it can be abused to pass lasers easily just by spamming it and moving in wanted direction. So it would be nice to see a level that requires this and can't be beaten without F5. The game teach you it's mechanics.

 Overall, a good but short game.

Thanks for playing!

To pass the first spikes (vertical fall) you have to stop right on the edge and character will start to "fall" (only animation) it means that you gain fall speed and when you actually start to fall the speed will be enough to get trough spikes in time. The second set of spikes (long jump) using similar strategy. You should sprint into the wall, gain speed and then jump over to the next platform. Next simply using movable blocks. 

Also near the end if you jump on the mushroom it will send you into spikes, so you need to jump over it. Originally, this area required using a bug that allows you to cancel a big jump in mid-air, but I find it quite difficult to do even if you know about it, and it could be frustrating.

And yeah. Not polished, no sound effects. Sadly, I was busy this weekend and can't spend as much time as I planned. So there is still plenty of room to experiment with these bugs.