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Ok, I didn't quite figure it out how to get pass the spikes. I did find the mechanic of getting the block kinda cool, but pretty hard to figure it out, I did like that you can change its rotation by hitting it, although the game bugs very hard and my characts just start to ignore all types of colision and I just fall into the void, with no way restart.


The art is pretty good, it lacks some sounds effects, and the music is okay. I say this game can have potential if things are more polished and explained better.

(+1)

Thanks for playing!

To pass the first spikes (vertical fall) you have to stop right on the edge and character will start to "fall" (only animation) it means that you gain fall speed and when you actually start to fall the speed will be enough to get trough spikes in time. The second set of spikes (long jump) using similar strategy. You should sprint into the wall, gain speed and then jump over to the next platform. Next simply using movable blocks. 

Also near the end if you jump on the mushroom it will send you into spikes, so you need to jump over it. Originally, this area required using a bug that allows you to cancel a big jump in mid-air, but I find it quite difficult to do even if you know about it, and it could be frustrating.

And yeah. Not polished, no sound effects. Sadly, I was busy this weekend and can't spend as much time as I planned. So there is still plenty of room to experiment with these bugs.