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A jam submission

Black Hole Collector (Game Jam Version)View game page

Collect yellow balls around a black hole
Submitted by GK-00 — 5 hours, 9 minutes before the deadline
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Black Hole Collector (Game Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3911.3472.333
Fun Factor#4071.1552.000
Gameplay#4121.1552.000
Art#4230.9621.667
Sound Design#4260.7701.333
Overall#4301.0581.833
Theme Integration#4310.9621.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
I didn't know how to start, so I tried out making a 3d project, something I rarely do. When making the movement, I screwed up really badly and had the character moving upwards. I used that as a starting point for the creation of my game, that has no gravity. After thaat, I tried making gravitational fields, and ended up making it way to strong in the settings, which gave me the idea to make a black hole, which I toned down a bit and is now the center of my game.

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
I did not use AI

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Comments

Submitted (1 edit)

The idea is pretty well executed; however, when pressing E for the turbo, the player keeps moving forward even when looking at the target (which doesn’t happen if you don’t press E).

It’s a shame you weren’t able to add sound.

I hope I explained myself well, as English is n't my first language.

Submitted (1 edit)

The game's beautiful concept shows that trying to do something takes us down another path, and this has happened to me a lot, please rate my game too if you can.