I also found it hard to figure out what to do at first because the UI wasn’t very clear and I had to restart the game a few times to try to understand it.
Other than that, good job!
| Criteria | Rank | Score* | Raw Score | 
| Sound Design | #313 | 1.540 | 2.667 | 
| Theme Integration | #349 | 1.732 | 3.000 | 
| Art | #378 | 1.540 | 2.667 | 
| Overall | #388 | 1.443 | 2.500 | 
| Gameplay | #390 | 1.347 | 2.333 | 
| Innovation | #391 | 1.347 | 2.333 | 
| Fun Factor | #407 | 1.155 | 2.000 | 
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Each button (or enemy command!) has a 20% chances to get bugged, which has a random effect, but you can also use the debugger to control the output of that extra effect! also there should be a couple of bugs here and there because 3 days are 3 days.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
I used AI to assist and accelerate coding.
I also found it hard to figure out what to do at first because the UI wasn’t very clear and I had to restart the game a few times to try to understand it.
Other than that, good job!
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