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BiPi-Studios

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A member registered Jun 07, 2023 · View creator page →

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I got so much gold, the game didn't even know what to do anymore.

This is the most emotional thing I have ever seen 5/5 stars in every category.

I never liked bullet-hell-games, but now i know why that was: The mouse controlling the player is an amazing concept, you are more precise with your movement and don´t have to rely on pressing the right key, so great job on that side. The art and balance in this game is amazing too, I got around 49 seconds on my best run.

Very nice art. There could have been some more guns, like a sniper that only shoots once but otherwise it was great already.

Very good game, I really liked the progression and art style. Maybe enemys that fight back would be a nice addition, to make the game a bit more challenging.

Nice Atmosphere, the monster was very creepy. Maybe add a higher goal or upgrades. The controls were unique as well.

Cool idea, maybe there could be some more progression you would unlock with money or something. And maybe do some more frequent events, so the player has more to do.

Updated the game to prevent some more soft locks:

-You can now press R to go back to your last checkpoint

-Removed the cake enemys 

Yeah, it's a softlock, you have to restart the game, they won't appear in the areas after the tutorial.

Very good idea and use of the theme. It just felt a bit unbalanced as soon as I was able to scale down the speed of the enemys, just felt like an afk game from then on.

Very good game, I got a score of 1130 on hard mode.

I got a score of -1190, maybe being a bullet-time maid wont pay of for me. 

Nice retro pixel-art, the controls are a bit weird tho. The idea is very unique as well. 

Very fun little game, I had a little trouble with the controls, because i usually play with WASD and Space, but maybe the engine can´t do these keys. I also liked the art-style and the idea, kinda reminds me of squirrel with a gun.

The sound-effects when detonating a large chain of slimes are so satisfying, I would change you having to click to attack, I just used an auto-clicker but I can imagine it becoming pretty exhausting in later stages of the game when you have to click in so many directions. The art is very cute as well.

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Beautiful pixel-art, maybe make the platforms one way collision, I bumped into them multiple times and fell back down, which killed the flow of the game somewhat. The game idea is very fitting and the rest of the game-design is nicely executed. (54)

You can read about the controlls in the description, it probably was the dash you picked up, so it should work with the left mouse button.

Where exactly did you get stuck?

Nice art-style, but I think the game was over too fast, maybe balance the progression speed a little more. Music was nice too.

Very nice idea, the system is implemented great as well.

Uploaded a fix for a soft-lock that prevented you from playing half of the game. 

Thanks for the suggestion, I would've also liked to do more visuals but sadly we were short of one coder. But I'm glad you still liked it.

Ok, just know that in the downloadable version the movement is responsive and it doesn't lag at all. We only uploaded a browser Version for people who do not want to download games but because it's a 3D game it is pretty unstable. 

If it was lagging too much, maybe just download the game?

Game looks great, music is good too but maybe loops a bit to often. Also please turn up the camera sensitivity. Otherwise it is impressive that you have your own engine.

Really enjoyed this Idle game. Love the design and idea of hackeing the system. Some kind of background music and it would be perfect

Thank you very much for playing our game. Hope you enjoyed it :)

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Thank you for the honest feedback. We were actually inspired a bit by Portal :)

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Thank you for the feedback. Hope the mechanics weren't to hard to figure out.

Thank you for your feedback. Hope you enjoyed it

I like the Music and the Visuals, but error sound is extremly loud and disturbing. It matches the theme of Patch Notes very well. I like the random part in the bugs. Very nice game

Great game. I really liked the meter in the background as it balances out the usage of the bugs and gives you a reason not to just spam them wherever you go. The art was quiet cute and reminded me of the deep dark a bit. Very fun platformer!

Realy liked the idea of the game engine breaking apart after too many deaths, though sadly no sound, but the rest of the game makes up for that

Please use the downloadable version, the Browser version is worse performance and control wise:

https://bipi-studios.itch.io/the-bugs-awakening

Well thought out puzzles, I didn't know what to do at first until I read the description on the game jam page, maybe add a small tutorial inside of the game or enhance the help buttons text. Music was quiet repetitive at times, maybe add a longer piece. Was one of the better games I've played so far.

Very enjoyable game with a great sound track and very polished game mechanics, but it felt a bit too repetetive at the higher waves after a while,  since only the number and stats of enemies and drones increased. Though it was nice to see a different interpretation of error not as bug.

An ok game, I did't realy like the repetition at first and its sound design, though I admire its simplicity, unique game design and the map glitches realy cought me off guard. So in my opinion 6/10.

Nice game! Art and music were on spot and it was really fun to play. I was defeated pretty quickly  because there were just too many enemys for me to handle, maybe crank that down a notch.

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Funny game, I really like the fake logo and the graphics remind me of retro games like Super Mario 64. Maybe turn down the pitch scale on the audio, I had to put my headphones down because of it. Some better lighting would also be great and maybe add some more sports features. It was quiet funny kicking around the enemy team though.

Overall a great game with nice sound track and also unique game mechanics, but I also think there might be a bit more space for further theme integration (just the wall bug in one level seemed a little insufficient).