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A jam submission

Bug_cardView game page

Submitted by zlhss, ZHZIYUN — 1 hour, 4 minutes before the deadline
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Bug_card's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Integration#1193.2664.000
Innovation#1942.5863.167
Gameplay#1972.5863.167
Overall#2082.5403.111
Fun Factor#2142.4493.000
Sound Design#2582.0412.500
Art#2642.3132.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
We encountered several bugs in our card game system:

Cards used incorrect collision box sizes, allowing two cards to be selected simultaneously.

The card playing logic executed in parallel, resulting in the cost being deducted only once.

Both the player and the opponent reused the same code logic, causing a victory signal to be broadcast even when the player's health dropped to zero.

The health calculation check for card disappearance incorrectly used == instead of <=, meaning only cards with exactly zero health were destroyed.

Based on these bugs, we designed 15 card puzzle scenarios where victory can only be achieved by cleverly exploiting these flaws.

Did you work in a team? If so, link their itch profiles.
https://zhziyun.itch.io/

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
We did not use AI.

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Comments

Submitted

Very unique experience. I spent quite a bit of time in this game, and I'm happy I did when I finally solve all the puzzles! Good job on the level design!

With that being said though, I do think the game is lacking a lot in the art and sound department. The card arts were ok, but the biggest issue for me was the UI, which took me a long time to figure out what were each of the elements were and how they interact with the game. The music is just ok, sound effects would have been nice. The rules of the game were based on the assumption that players already play other card games like Hearthstone (which I found the combat system was most familiar to), but that's not always the case so a good onboarding experience would definitely helps this game a lot.

The mechanics were very innovative, and some levels were harder than the others for sure. The one that took me the longest time was level 14.

Overall though, it took me some time but I had fun with it. You just need to put more polish on this to make it to a great game.

Developer(+1)

Thank you so much for playing! Your feedback is very accurate and insightful. We indeed aimed to create a better game UI and tutorial, but since it was our first time participating, we didn't manage our time well. By the time we completed the core gameplay, about 4/7 of the competition period had already passed, which is why the game UI and tutorial ended up being underdeveloped.

Submitted(+2)

Extremely fun game with every level having its own unique solution. You played into the theme very well  :)

Developer

Thank you so much for your kind words! Your praise for our level design is truly encouraging and motivating for me.

Submitted (1 edit) (+1)

That was so fun. The puzzles were constructed extremely well and the implementation of the bugs in the game play was *Chefs kiss*. Incredible work. This game deserves way more attention then it currently has. <3

Developer(+1)

Your feedback has got us both really excited. Thank you so much for playing! Actually, the bug where two cards are played simultaneously was something we accidentally discovered while setting up the collision detection. We thought it was pretty interesting and immediately started discussing it. We even went ahead and added another bug—[parallel execution of card logic resulting in cost being deducted only once]—to complement it.

Submitted(+3)

Well thought out puzzles, I didn't know what to do at first until I read the description on the game jam page, maybe add a small tutorial inside of the game or enhance the help buttons text. Music was quiet repetitive at times, maybe add a longer piece. Was one of the better games I've played so far.

Developer(+1)

Thank you so much for your kind appreciation and valuable feedback on our game! Your feedback regarding thehelp buttons text and the music has been tremendously helpful to us. We originally intended to create a brief tutorial, but we ran out of time:(

Thank you for your kind words. We put a lot of heart into this game, and it’s an honor to know you enjoyed it.

Submitted(+3)

That is a really great game! the levels are well thought about, the usage of the bug with 2 cards is amazing. Took me some time to understand where the mana is, but after that the gameplay went smooth! Loved it

Developer(+1)

Thank you so much for enjoying our game! \o/