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Totally Normal Game With no Exploits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #91 | 3.188 | 3.188 |
| Theme Integration | #107 | 3.313 | 3.313 |
| Gameplay | #161 | 2.813 | 2.813 |
| Overall | #163 | 2.781 | 2.781 |
| Fun Factor | #206 | 2.500 | 2.500 |
| Sound Design | #211 | 2.375 | 2.375 |
| Art | #238 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The player must use a duplication glitch to defeat enemies
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No AI was used
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Comments
Interesting idea, I would try to make a full game out of this.
Loved the overall idea and mechanics. Character animation is simple yet expressive. Good job!
Cool idea with the duplication glitch. The inventory was a little awkward and in the way. Maybe if it were off to the side, it would help. I really like the boss animations, very expressive and fun :)
I really liked the idea behind the game. Crafting system and boss mechanics was just fun and you even made a character creation step :D well done mate!
Ui needs some work but idea is good and promising. Crafting and usings items on the go is really nice. Some enemies have too much health. Opening and closing the ui over and over again is just not fun and should be worked on for a solution :D Overall its a great and promising game! Well done!
I like this dynamic crafting mechanic and I think it has great potential. A little qol change that would probably do wonder is to integrate the crafting menu and inventory on a persistent UI on the screen so the player doesn't have to constantly tab in and out of it. I would say that even with the duplication glitch, enemies still take a tad too long to kill. Some balancing might be needed. But still, it's nicely done for a jam project in just 3 days.
Took too long to realize the duplication glitch, almost give a small rating just because I think I need to repeat crafting a single arrow million time
Character customization at the beginning? That was unexpected and cool, first time seeng this in jam game, i think
The concept of a game based around a duplication glitch is great, the execution just wasn't very fun. The bosses have too much hp and it's not clear what you're supposed to do. Loved the music too.
I like how the art style is reminiscent of early flash games, the duplication glitch is an awesome idea and executed well, it's so satisfying hitting it just right. This is a solid concept and a great start especially in 3 days, my only issue is that I think even with duplication the pacing is a little off, like it could really do with some rebalancing and slight tweaks
The duplication glitch idea is super smart. I think the core gameplay loop here is really nice. I just wish there was a way to craft on the fly a little easier. I definitely spent a lot of time opening and closing the inventory and it would kind of pull me out of the action. A bit more visual polish and game feel, and you'll have a nice prototype on your hands. Well done!