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Doki's Dream Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #12 | 4.000 | 4.000 |
| Ambience | #48 | 3.600 | 3.600 |
| Overall | #49 | 3.424 | 3.424 |
| Creativity | #68 | 3.560 | 3.560 |
| References / Humor | #70 | 3.120 | 3.120 |
| Theme | #102 | 2.840 | 2.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
Chain together your bounty hunter upgrade rewards and see if you can survive against the enemy
Showcase / Streaming Opt-In
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Comments
Really fun! Great mechanics and really enjoyable gameplay. I like the artwork quite a bit. The pixel art is clean, and the short introduction was cute! Mint themed enemies was adorable.
I can't believe you implemented the Gears of War Active Reload mechanic! That was so cool!
I didn't really use the dodging mechanic much. I think I still get hit when dodging, so it would have only been good for running away. Though I didn't have the power-up to shoot bullets when dodging, so that might be why.
Absolutely beautiful! The upgrade combos are fun to experiment with, and the inputs feel smooth too. Good job!
Very cool game.
I love leaderboards. Makes me wonder, how is it even possible to get a score this high? Game's great, good job
The ending narration is sweet.
Keep it up.
Enjoyed playing. Neat roguelike mechanics. Ammo capacity was definitely too cheap haha but it was fun.
Hey team! Super huge congrats on getting something submitted.
So first things first... who did the art for the initial cut scene? OMG so beautiful and intriguing. Please find that person and give them a big high five and hug from a fellow artist. I was impressed. You got skilz, girl (or boy) ... and a sense of storytelling. Nice work.
Now, I know it's early in the post-jam period, so yer probably working on this, but a little more guidance on the itch page would be awesome. I really didn't know what I was supposed to do or why. I ran around and reloaded and stuff, and I shot at the floaty things trying to kill me (I think?) haha but what was I supposed to be doing? I found a shack with an up arrow, and so I decided to go into that shack? But I couldn't until I killed the floaty bad guys? Haha not trying to be critical just trying to share the mind journey of a player. Usually when I'm confused it's because I've never played whatever game genre it's about... anyway, I might just be missing some context. But yeah, I was mighty unsure what I should be doing. I was enjoying the challenge of dodging the dragoons and what not... the game implementation was good. :)
So what I did like was the onscreen controls, saying clearly what buttons I needed to push. Seriously, so many games literally don't tell you what buttons to push. (I'm on a keyboard, btw, not a controller... in case that is helpful.)
Anyway, strongest rating for me is ambience... music and those beautiful intro scenes get a bug high five for me. Carry on! Best of luck with future game dev. :D
Game is cool. Increasing the magazine capacity is cheating. Maybe it would be less powerful if the price increased with each purchase?
The reloading gauge could be at a better spot (sometimes it gets off screen) plus it's hard to keep eyes on yourself and the gauge at the ame time