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Pim109

22
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2
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3
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A member registered Jul 26, 2025 · View creator page →

Creator of

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Glad you liked the game !

Thank you for the kind words !

We thought inverting controls would be a fun little challenge added lol

Glad you liked the game ! 

Thank you ! The game was very fun to do. I also love the job the others did (the retry screen is so cool) 

We'll probably work on improving the game first, maybe other projects will come later on 

Fun to play ! Simple and direct I like it. I didn't know at first we could keep RMB down to make the trailer longer and kept blowing myself up lol

Also I'm not sure if it's intended or not, but at some point a yellow and white floor (under a train) flashed red and blue.

I loved the visuals, the 3D models are cute. The shooting and movement felt good to use ! Very solid game every where, good job ! 

Yeah, france uses azerty instead. I'm not blaming anyone for not putting ZQSD input, it's not that frequent so it's often forgotten ! 

Fun and simple. Was hard to play since I'm not used to playing arrows and it doesn't accept ZQSD movement.

It doesn't translate very well into full screen so I think you should look into that (though I don't know if it's an issue on my side). 

I don't really see the theme in the game itself but it's supposed to be ricocheting bullets and I'm not good enough at shooters to get another weapon. 

The art is very good, the music fits the theme and the sounds effects are nice. I like that the crosshair retracts when you point towards an enemy and shows whether or not you'll hit it, it's very useful !

Simple but fun. Good job with the game !

Doesn't accept ZQSD input so I was confused at first on why I couldn't go up or left.. 

It's a bit earily calm since there's no sound except for the few Doki voice clips. 

Very good first game ! Congrats on completing it 

The game is very slow at first but then it suddenly jumps and then the cards are piling up faster than you can click. Maybe balancing this out a little bit would be nice, but overall it's a very solid game !

Interesting idea, movement is a little bit clunky but it's fine to move once you get the hang of it. Style is really nice and I like the ambiance of the game.

I just don't know how to cross that big wall slide.

It feels like the hit boxes are a bit small so it's hard to shoot correctly with the fast movement. Fun game tho, good job !

I don't know where to go after getting Nimi. This could need some indicators and hints on where to go... 

The game looks cool, the music is nice (although a bit loud but that's fine). In the shop where you find Nimi, the couch zone is a bit annoying so when we walk in there it always triggers the couch dialogue which gets annoying really fast. 

Pretty game, just got a bit lost in there. Good job and congrats on making your game !

Thank you for the feedback !

Sorry for the short time on level 2, we'll add more time if we are allowed to. As for level 5 there is a timer, but it's on the side instead of at the top, we should have made that more clear (or changed the color of the timer). 

Well it seems to shoot, but the shots do nothing. I do reload but sometimes it doesn't allow me to shoot at all. So I think I'm just very confused with how to play this game, sorry 😅

You should put somewhere that the tomato has to be given to the dragoon, it took me a while to figure that. 

The metal boxes are very fun to shoot. It's fun to shoot them they get so fast and they fly off the screen lol. The ropes hitbox are a bit annoying to hit, and the one holding D.A.D. on the final level is very hard to see. Other than that, very fun !

Nice and easy game. We should be able to read the how to play guide all the time tho.

I like the concept a lot ! Very fun to play

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Nice puzzles, had to think a bunch for a few of them. 

Nothing much to say, it's a very good game ! As others have said, maybe be careful about the copyright for the minecraft resources. Also be careful, it doesn't translate well into full screen mode !

I can't shoot, no matter how many times I recharge or try to use the bullets. I don't know if I'm just not understanding something correctly.

The controls are very easy to understand. The mouse sensitivity is way too high, it makes it very easy to feel a bit sick while playing it. 

You should put a little bit of a tuto, that'd help understand the different thing (like the dehydration level and how to get drinks). Since the object you can shoot on don't have collisions (you can walk through them), you can't know you can shoot on them. Maybe add a little explanation of it. Because else you can only figure out an important part of the game before dying to it, unaware it even exists.

It also very easily reaches a point where you're overwhelmed by hordes of zombies where you can just try to run around while trying to kill them, only to die to dehydration. If you focus on an object to get a drink, you get killed by the horde of zombie and if you focus on the zombie you die of dehydration. It needs a little balancing.

Also slight issue, your game only works for WASD, not ZQSD. It's not unplayable but it's a bit more complicated.

The designs are cool and I love all the sprites walking around and the zombies design are awesome. Except for the whole ZQSD/WASD thing, it's very easy to control and the speed of the characters is nice too. Good job and congrats on the game!

The explosion radius is a bit large and also does too much damage. It feels like the enemies notice you from too far before you can even see them, which makes it hard to actually beat the level since you can't see very far. I do like the challenge tho !

It's a fun game, nice job ! 

The game is fun, I like it a lot ! 

But I can't beat level 2 or 3 (the one where you're trapped in a box, use the Egg to shoot the redirection ball that explodes the dynamites around). It's probably more of an issue for me since I'm not really good at puzzle games, but maybe some hints after you pass some time on the level would be nice ! 

The controls are a bit hard to understand but overall it's okay.