It feels like the hit boxes are a bit small so it's hard to shoot correctly with the fast movement. Fun game tho, good job !
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Thanks!
I wanted to do more with the difficulty curve, like starting the dragoons slower, but I only had time to work out something for the number of dragoons in each wave.
Small hit boxes was by design, though I was surprised how small Kona managed to make the sprites. My thinking was that since most people would be using a mouse (I've heard from someone that they struggled playing with a trackball) the targets needed to be small to keep it challenging.