Once I got the hang of placing and arming bombs in the boss's attack zones while dodging all the attacks, setting off multiple armed bombs at the same time was pretty satisfying! The gameplay loop works well with your audio selection to create a nice arcade game feeling. I enjoyed playing!
Panlord
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The vibes are nice and comfy. I really like all of the art that you made and I appreciate all the little references you've added here and there. The foundation is there, and if you decide to build upon the progress you've made with this piece, I think you'll end up with something great. I enjoyed playing!
The art is gorgeous. Regarding gameplay, I appreciate the game juice you've included-- such as the screen shake and particle effects on attack hit-- but I feel that adding a setting to tone down the screen shaking would be helpful (because I got kind of dizzy after some time ^-^"). I see the vision though, and I enjoyed playing.
I enjoyed playing! Your idea and execution is funny, and I really like all of the art and assets you made! Doki's poses juxtaposed with the things she was reacting to were golden. And seeing chat's messages was pretty funny. I thought the timing of pressing the keys to get perfect reacts was pretty tricky and unclear though because I had to press the keys before the clips would come on the screen. Nonetheless, I had a fun experience!
I enjoyed playing! It's always satisfying to see the rube goldberg machines you build succeed in completing the objective. I appreciate all of the clever ways the simple machines/pieces were designed to reference all sorts of things. The cutscenes after completing each level were cute as well. If I may offer a suggestion, adding a way to zoom in with the camera would be helpful; I struggled sometimes when trying to set up things precisely. Nonetheless, I had fun.
This is pretty sick! I really like all of the pixel art, especially the portraits! The really fast quiz questions adds to the chaotic atmosphere of the game, and I was always kept on my toes. Getting the hang of dodging all of the hazards in the final sequence made me feel badass! I had fun playing!
Finally my Puzzle & Dragons skills can be put to use! This game is a lot of fun and there is a lot to do! I think putting all of the information on the game page into the game itself would be convenient (so I wouldn't have to keep alt-tabbing to check some info 😅). Nonetheless, I enjoyed playing! I also really like and appreciate all of the small details put in the art! All of the little things like all the talents in the room decorations and etc. are great!
It was very very satisfying amassing a massive grem army and overwhelming the enemy! The only notable bug I encountered was after I spawned a ton of grems in quick succession(like 30 or so), after they all hatched I commanded them to move somewhere and couple of them went flying across and off the map. That was pretty funny. Nonetheless, I had fun playing!
This is great. Although I felt it was a bit difficult for me to consistently control certain units because they kept moving on their own, all of the chaos added to the war aspect. There were a few close call battles that ended with a grem otomo 1v1 and those were epic. There is a lot of game juice in this-- all of the sound effects, the animations, the oomph of gremtomo impact-- that makes the game very satisfying to play. I love all of the sprites and gremtomo variants!! I had a lot of fun.
This is fun! I like strategy and tactics games like Triangle Strategy and Fire Emblem so this is right up my alley and I enjoyed playing! All of the sprites and animations are very well done, and your choices of voicelines when activating a talent's collab ability are great; I got a good laugh at Roara's ooiiaaii xD
As with all puzzle games, there were some puzzles that I solved within 30 seconds that made me feel like a genius and other puzzles that had me stumped for a while. Nonetheless, I really enjoyed solving all the puzzles in this game! The music fits well and is nice to listen to (which is really important for puzzle games especially, because players might be stuck listening to the soundtrack for a while). I really liked how the love and angst theme was applied to the puzzle mechanics here!





