The character sprites were expressive and fun to look at. They matched the dialogue well. I think a run button or faster walk speed would help, especially given that the map is large and can be confusing. Additionally, I got stuck in classroom 2B between the teacher's chair and desk and ended up having to restart, so some sort of reset button or teleporter might help. I don't think a lot of people will run into this issue, though, so it's not that big of a deal. The dialogue and references were true to Doki and her friends' streams, interests, and lore, which was nice.
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Dokibird RPG's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| References / Humor | #20 | 3.885 | 3.885 |
| Ambience | #28 | 3.923 | 3.923 |
| Overall | #94 | 3.092 | 3.092 |
| Creativity | #117 | 3.077 | 3.077 |
| Gameplay | #151 | 2.308 | 2.308 |
| Theme | #158 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
Dokibird needs to talk to her Vtuber friends to collect the bombs her chat sent them.
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