That's a fun gameplay mechanic! Nice work.
Space Sandwich
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Yeah, I haven't seen a lot of other Unreal games around and I'm not really sure why, other than I know their HTML5 support has gotten pretty rocky recently.
I know there's a few dead zones where you can almost completely avoid getting hit by meteors, like on the ceiling. I think it could have used something to fix that if I'd had more time.
Thanks for playing!
I think the music changing speeds helped make sure it didn't get too monotonous because it was a short loop, so I'm glad it was well received.
I agree on the double jump. I didn't plan my assets with a double jump in mind, but then as I was playtesting, the game felt awkward without one. I think if I'd had more time I may have put in a skateboard trick or high jump in instead to get that extra bit of air.
Thanks for checking out my game and devlog!
Yes, the disc is supposed to move in a slightly random direction when you throw it. That's the concept behind the character being the "worst" at disc golf, because they can't even throw a straight shot and clear a simple course. I thought about trying to make that clearer in game with some sort of dialogue or further instruction, but I ended up opting not to do so. I'll see about updating the description though, because I can see how that could be unclear.
Thanks for checking out my game!