Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mr. sunday

59
Posts
4
Topics
28
Followers
4
Following
A member registered May 07, 2018 · View creator page →

Creator of

Recent community posts

The music is hypnotic and the puzzles are fun.

I enjoyed the writing. The environment is lovely and shows a lot of thought in the design–the town and its structures feel ‘lived in’. When it combines with the music, the atmosphere becomes even more wonderful. I look forward to a version with your NPCs and the time system, if you decide to update it.

Yes, the little Dragoons are dangerously accurate, and they will detect you (even from behind!) over long distances. In my experience if they shoot first (either because they ambushed me or I miss), I’m dead.

I’m happy you enjoyed the environment design! We used the simplest models we could find and supplemented it with 2D art and arrangement.

Thank you! I’m glad to hear that, we spent a lot of time tying the presentation of everything together.

I’m sorry to hear about that lag spike. I found the same thing happens to me if I’m pressing down on WASD and the game window loses focus.

We designed the game to encourage careful stealthiness for a new player, but beatable in less than a minute for someone who is replaying. If you’d ever like to retry, try going into fullscreen mode to avoid the issue you described. I’m still looking into ways to mitigate that and will update the game once I have a fix ready.

Thank you again for playing!

Thank you! Yes, I was trying to go for a quick ‘pick up and put down’ kind of game.

Thank you! I’m still looking into full screen issues. I’m glad you enjoyed the audio design; our excellent sound designer spent a lot of time tweaking the effects.

Thank you! Yeah, by default the game assumes a QWERTY keyboard or a controller.

We’re aware of the strange behavior where full screen makes the game center in a strange way. I’m looking into what I can do to change it.

The ‘Chain Reaction’ theme was meant to be encapsulated in the story (server maintenance -> D.A.D. walk -> cowboy shootout) as well as the ricochet mechanic, though only the starting revolver has ricocheting bullets.

I’m glad you enjoyed the art–our artist worked hard on it. Thanks for playing!

Thanks for playing! I’m glad you had fun. We fixed the issue with the cutscenes–some strange permissions issue.

Thank you for playing! I’m still investigating that drift issue and it seems to be related to Firefox. I’ll update the build once I address that. -> Yes, the little Dragoons are ruthless. I was going for ‘arcade-style’ gameplay–quick to victory, quick to death. -> I’ve noticed that too. I’ll see what I can do to make it more consistent. -> Yes, I hoped the slow reloads encouraged careful gameplay in a setting that rushes you to the end goal.

So THAT’s what that was!! Definitely wasn’t intended but a cool strategy nonetheless. I updated the scoreboard with your name and doubled the damage of the Tommygun!

Incredible! I try the same route for all items but I always end up full of holes…

I’ll update the score later with your name. Thanks for playing!

I had a lot of fun with this game. The soundtrack rocks. My only request would be to have the BGM continue playing while paused because it is hard to dance while playing.

Haha that’s impressive. I do not have the skill to get a sub-20s time yet; our current high score is made by a friend.

I have fixed the issue with the ending cutscene not working. If you haven’t seen the cutscene yet, please give it another try. If you beat the high score and post a screenshot, I’ll update the scoreboard with your name!

Thank you! I’m glad you enjoyed the level design. I thought about it as ‘making a diorama you could explore and shoot at’.

I have seen that issue and have just fixed it; I can confirm the ending cutscene works now. If you haven’t seen it yet, please give it another try–we worked hard on that cutscene B)

Upon another replay I agree with the SMG’s weakness. It can handle one enemy just fine but struggles to keep up with multiple. The shotgun not reloading when equipped is a known issue I’m still looking at.

Thanks for playing. What browser are you using? I’ll investigate the reticle drift. It uses Unity’s FPS Microgame default AI and I was surprised by how hard it could kick my ass

thank you!!! i’m glad you enjoyed it. it was i who wrote that after my 10th time falling off

Thank you!

Hi Valdriks, I really enjoyed Cool Console! I’m looking for that type of calm, ambient music for my game submission–are you available to work together?

Thank you–yeah, we actually did have a rhythm-based minigame in mind (click to the beat to generate more fans), but we ran out of jam time before we could implement it. Definitely in the pipeline though.

Thanks! Yeah, there’s a lot more polishing and balance we want to add–things like Idol animations and upgrades to the performances, to name a few.

Thank you!!

Thanks! I’ll shoot you a message

Great! Do you have a reel I could listen to? And thank you, but we don’t need any scripting or modelling help at the moment.

Hey folks. My team is looking for VAs to voice the fictional virtual idols in our jam entry (think HoloLive). If you’re interested, let me know and I’ll give you more info!

The weapons are really cool! The variety in the enemies were great, and I loved the bullet hell the boss in the test-ground unleashed. I think the goblins would be even more fun to fight if they were a little smarter–they seemed to lose track of me if I got behind them, even if we were in combat.

Loved the audio! A nice and simple peaceful management game. The controls were easy enough that no tutorial was ready. I think there was a bug in the money counter–it does not update until the salary hits.

I love the concept of the death minigame! I think I killed all the demons in heaven, but I could not respawn.

Thanks! That distance took me some time to calibrate, glad you liked it

Thank you!!

Yeah, it was an issue with the UI anchors…I’m still figuring out how to support multiple resolutions X) In the meantime, this patch should work now!

Hey bjiCorp! It should be fixed as of this patch. Let me know if you have any issues!

I think that’s an issue with my most recent patch…I’m taking a look now.

Hey, I added a patch to force a full-screen window.

Thank you! Glad you liked it.

Wow thanks! There isn’t a fullscreen button, but I will work on adding that.

Thanks Jakob! That door should’ve been openable once you got the key…I released a bugfix for that (v1.1.2); if you have the time, try seeing what’s past the door! ;)

Alright–added.

I have a project I submitted for a different jam last year; can I build off of that project for my submission?

Hi Nadia! I listened to some of your tracks (I enjoyed My Call and the Wikiwi Menu Soundtrack especially) and would love to work with you on my project. Are you still looking for a team?