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mondo

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A member registered May 07, 2018 · View creator page →

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Thank you!

Hi Valdriks, I really enjoyed Cool Console! I’m looking for that type of calm, ambient music for my game submission–are you available to work together?

Thank you–yeah, we actually did have a rhythm-based minigame in mind (click to the beat to generate more fans), but we ran out of jam time before we could implement it. Definitely in the pipeline though.

Thanks! Yeah, there’s a lot more polishing and balance we want to add–things like Idol animations and upgrades to the performances, to name a few.

Thank you!!

Thanks! I’ll shoot you a message

Great! Do you have a reel I could listen to? And thank you, but we don’t need any scripting or modelling help at the moment.

Hey folks. My team is looking for VAs to voice the fictional virtual idols in our jam entry (think HoloLive). If you’re interested, let me know and I’ll give you more info!

The weapons are really cool! The variety in the enemies were great, and I loved the bullet hell the boss in the test-ground unleashed. I think the goblins would be even more fun to fight if they were a little smarter–they seemed to lose track of me if I got behind them, even if we were in combat.

Loved the audio! A nice and simple peaceful management game. The controls were easy enough that no tutorial was ready. I think there was a bug in the money counter–it does not update until the salary hits.

I love the concept of the death minigame! I think I killed all the demons in heaven, but I could not respawn.

Thanks! That distance took me some time to calibrate, glad you liked it

Thank you!!

Yeah, it was an issue with the UI anchors…I’m still figuring out how to support multiple resolutions X) In the meantime, this patch should work now!

Hey bjiCorp! It should be fixed as of this patch. Let me know if you have any issues!

I think that’s an issue with my most recent patch…I’m taking a look now.

Hey, I added a patch to force a full-screen window.

Thank you! Glad you liked it.

Wow thanks! There isn’t a fullscreen button, but I will work on adding that.

Thanks Jakob! That door should’ve been openable once you got the key…I released a bugfix for that (v1.1.2); if you have the time, try seeing what’s past the door! ;)

Alright–added.

I have a project I submitted for a different jam last year; can I build off of that project for my submission?

Hi Nadia! I listened to some of your tracks (I enjoyed My Call and the Wikiwi Menu Soundtrack especially) and would love to work with you on my project. Are you still looking for a team?

Nice! Though it was a little confusing at first, I think the movement system is a really cool concept. It was the combination of the hint on the page + the sound design (footsteps) that helped me figure it out. And the way the level is designed really allowed me to get comfortable with the movement. I especially enjoyed the added ‘complication’ after you grab the key! It took me a few tries to understand that I could crawl under the kitchen table (as I didn’t realize the PC was crawling) but I had fun investigating the movement system and trying to bump my way blindly (literally) through.

Thank you! I’m glad you took the time to play it. I was worried that the combat mechanics were a too unclear/challenging, but from the video it seems you were able to get the hang of it!

Thanks! I’m glad you were able to enjoy the learning curve (hopefully)! Was afraid the combat was too obtuse/difficult to learn.

Thanks! Glad you liked it. 💀

This was really cool! The ghosts being invisible until you played your violin encouraged thorough exploration of the level, which was wonderfully varied and connected together in a very natural way. The soundtrack was haunting and paired well with the dark atmosphere of the environment!

In the standard build, I had trouble with the brightness–specifically, things seemed too dark, and some points were almost frustrating to navigate. The occasional lightning helped, but felt too sporadic to rely on as a means of illumination consistently.

Overall though, I think this was an excellent experience.

Thanks for playing! We appreciate you taking the time to try our little game. I hear you on some of your pain points (slow walk speed, respawning faster when falling) and we are planning to push out a patch to address that. We are also planning to flesh out and refine this whole narrative a little further, so stay tuned for those updates when the time comes! 

I like the creepy atmosphere. I did have issues with movement between camera views, and it seems that some of the dialogue is not able to be exited (like SCP-035's dialogue) which left me unable to continue after I got the key. Would love to give this another try to see the ending after it's fixed.

This was a unique concept to me! I've never played a 'second-person' platformer and I felt it had the perfect amount of challenge. The situation with the armed victim escalated in a great way, and thought the ending was implemented well.

I enjoyed the atmosphere! I had a tense moment where I was going through dialogue while an enemy was approaching me....had to rapidly skip in order to blast 'em away.

The artstyle does a great job of mixing cute and creepy. As a casual horror fan I would love even more of those tense and creepy moments!

Screenshots/Sidequest link coming soon!

Thanks! I do think I should add a crosshair when doing delivery mode...I'll fix that and the inverted roll after voting is over.

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NOTE: THE TIMER AT THE TOP IS NON-FUNCTIONAL, AND THERE IS NO SOUND. RAN OUT OF TIME! :(

Hey folks, looking to collaborate with a team for this jam. I have a couple of simple jams under my belt. I'm a Unity programmer with a /little/ bit of Blender modelling/animation experience. I've dabbled in making simple RPG systems like turn-based combat with stats, but I'm open to try my hand at anything--I work well with C# and Python. Feel free to reach out to me here for contact info!

Or can it just be a spooky game? 

B)

Thank you!

Haha thanks!