Thank you!
mondo
Creator of
Recent community posts
Yeah, it was an issue with the UI anchors…I’m still figuring out how to support multiple resolutions X) In the meantime, this patch should work now!
Hey bjiCorp! It should be fixed as of this patch. Let me know if you have any issues!
Nice! Though it was a little confusing at first, I think the movement system is a really cool concept. It was the combination of the hint on the page + the sound design (footsteps) that helped me figure it out. And the way the level is designed really allowed me to get comfortable with the movement. I especially enjoyed the added ‘complication’ after you grab the key! It took me a few tries to understand that I could crawl under the kitchen table (as I didn’t realize the PC was crawling) but I had fun investigating the movement system and trying to bump my way blindly (literally) through.
This was really cool! The ghosts being invisible until you played your violin encouraged thorough exploration of the level, which was wonderfully varied and connected together in a very natural way. The soundtrack was haunting and paired well with the dark atmosphere of the environment!
In the standard build, I had trouble with the brightness–specifically, things seemed too dark, and some points were almost frustrating to navigate. The occasional lightning helped, but felt too sporadic to rely on as a means of illumination consistently.
Overall though, I think this was an excellent experience.
Thanks for playing! We appreciate you taking the time to try our little game. I hear you on some of your pain points (slow walk speed, respawning faster when falling) and we are planning to push out a patch to address that. We are also planning to flesh out and refine this whole narrative a little further, so stay tuned for those updates when the time comes!
I enjoyed the atmosphere! I had a tense moment where I was going through dialogue while an enemy was approaching me....had to rapidly skip in order to blast 'em away.
The artstyle does a great job of mixing cute and creepy. As a casual horror fan I would love even more of those tense and creepy moments!
Hey folks, looking to collaborate with a team for this jam. I have a couple of simple jams under my belt. I'm a Unity programmer with a /little/ bit of Blender modelling/animation experience. I've dabbled in making simple RPG systems like turn-based combat with stats, but I'm open to try my hand at anything--I work well with C# and Python. Feel free to reach out to me here for contact info!