I enjoyed the atmosphere! I had a tense moment where I was going through dialogue while an enemy was approaching me....had to rapidly skip in order to blast 'em away.
The artstyle does a great job of mixing cute and creepy. As a casual horror fan I would love even more of those tense and creepy moments!
Thanks for trying the game! Mixing cute and creepy is what we were going for, seeing that we lack the technical ability to pull of terror. I'm happy that you enjoyed this aspect of the game.
I also rapidly skip text when trying to speedrun through the game to test it. These were horror moments for me back when respawn haven't been implemented, as i would have to start all over because the game doesn't really have a persistent save system.
Now that was interesting! You and Cartigan did a bang-up job with this; I like how it's paced. It also does a good job of expanding the narrative through dialogue without resorting to exposition dumps, which helps with that pacing. Nice work!
Thanks for playing. And yes, the fact that exposition was very subtle was due to Cath's writing. I don't know how he managed to come up with something like this so fast.
Dude what the hell, that was incredible! The slow reload was really effective, animations were fantastic, and the atmosphere was palpable. Amazing work. I need to give it a second playthrough and digest it some more.
Comments
I enjoyed the atmosphere! I had a tense moment where I was going through dialogue while an enemy was approaching me....had to rapidly skip in order to blast 'em away.
The artstyle does a great job of mixing cute and creepy. As a casual horror fan I would love even more of those tense and creepy moments!
Thanks for trying the game! Mixing cute and creepy is what we were going for, seeing that we lack the technical ability to pull of terror. I'm happy that you enjoyed this aspect of the game.
I also rapidly skip text when trying to speedrun through the game to test it. These were horror moments for me back when respawn haven't been implemented, as i would have to start all over because the game doesn't really have a persistent save system.
Now that was interesting! You and Cartigan did a bang-up job with this; I like how it's paced. It also does a good job of expanding the narrative through dialogue without resorting to exposition dumps, which helps with that pacing. Nice work!
Thanks for playing. And yes, the fact that exposition was very subtle was due to Cath's writing. I don't know how he managed to come up with something like this so fast.
You are welcome!
I don't know either; he's just good at putting in some good thought into ideas in a little bit of time, I suppose! In any case, it certainly paid off.
I love the art style! also the lighting is great it gives a really good horror vibe.
Glad you enjoyed it!
Dude what the hell, that was incredible! The slow reload was really effective, animations were fantastic, and the atmosphere was palpable. Amazing work. I need to give it a second playthrough and digest it some more.
Ayyy. I'm glad you enjoyed it.