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emptyhaven

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A member registered Jul 30, 2015 · View creator page →

Creator of

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Any chance a downloadable version will be made available in the future? It would be nice to get this translated into other languages, and also make it available for play for when being online is not an option :0

:nepuHeh:

13161

shoulda lost ages ago, but the Sanalite held down several of the other merch and saved the game T-T

Cool take on Sokoban

Hi, your download page was flagged by itch.io for something something suspicious activity. Wondering if this is a false flag or if y'all are working on a fix to this issue or something, thanks D:

ah that makes sense then. Idk if i just missed it, but people usually indicate whether it's in alpha/beta. That said, good luck with development! i just played it a bit to see what it's like but when i have more time i'll maybe leave a proper review--at least of the gameplay, and hopefully i can help.

Here to second this comment. game looks like a beta. you have what i assume your main mechanics are supposed to be, but everything else looks half-assed. I hope you don't take that too harshly. there's a lot to still improve. Like, the chibi model you made is barely chibi. The only identifier you have is the hair and some bare references sprinkled around, but other than, like i said, there's a lot of room to still improve.

Also, for a game that can possibly be monetized you're gonna wanna be careful about including stuff that belong to another company (i.e., the Wii Shop channel BGM). Just warning you to be careful. You're like a tiny entity online so you might have the survivor's fallacy mentality, but still. Just cover yourself legally, pls.

lol no problem. it's actually funny because i felt that it wasn't a complete enough bug report XD i literally just took a class this term about QA and bug testing so i felt compelled to write out a proper report but couldn't be bothered at the time hahaha DX

can confirm that this still happens even after refreshing the browser. i also noticed that the power button is triggered like a half command late so maybe that's what's causing the error in reading commands the second time around. not sure, i don't know how you programmed it to read the order of commands.


Anyway, I wanted to end this on a positive note: I really like the game concept. I've seen a ton of quasi-programming game puzzles like this  (turtles, little robots, etc., etc.) and this one was actually a fun one to do. I like the added puzzle layer of having the die be up on a specific face. There's a lot of potential here, I think, and I'm hoping that the levels show some kind of added layer of complexity with the mechanics already present. The music is nice and I also like the responsiveness(?) that I feel with the sfx. Something that I would like to see added/improved is just a QoL thing—a more convenient way of inputting commands would be nice (arrow keys? single click for which function to input in, then double click commands to input them in that order?)


Good luck!

BUG REPORT (spoilers)

==================

might have found a bug on 7.

this is the loop i have programmed. for whatever reason, after the stage rotates the first time, when the 4th command in F1 triggers, it slides up one extra time. I thought at first this was because I was running it at max speed, but i went back to the level select and ran the level at normal speed and it still did the same thing. i will try again after reloading the page D:

I cannot believe you got me to play Circus Charlie again. I absolutely hated that game bec of how hard it was. But it goes to show how I'm willing to throw that out just to play a Hololive fan game. Short and simple. Nice.

AH! I'm a doofus. I was getting achievements but didn't realize until you said it that I can try 100% it XD yes, thank you. I will definitely try that now.

2316.0m
~First Try~

Fun but short game. Not much to do than to improve my score, but it's still pretty fun.

I will try to review Hololive/Cover Corp's rules on that and make sure I'm in the clear. Also, of course credit will be given. It's the absolute minimum I can do. Thanks. Again, I'll check with their rules before I actually use it.

Holo Pets community · Created a new topic Permissions

I was wondering if I could use this while I stream? I don't know what the permissions are for this since parts of it came from other places, but you were the one who made the program itself? I was kinda hoping to have it wander around the screen while I play games lol

Oh cool, I can't wait for that. At your own pace though, no pressure. Have a good rest of your day :D

This is really cool! I'll definitely follow for updates. :D Do you have any plans for a standalone release or will it just stay on browser?

My hope is that with the shared Unity proj we get level creators and have community maps :D Thanks for this amazing gameXD

OH. MY GOD. It's perfect. I'm like somewhere closer to a PNGtuber, but this is still just absolutely perfect. Thank you for this and for providing it for free. I have 0 viewers but that won't stop me from putting your name up and credit you for your work. Amazing.

I figured as much. I don't mean any offense by that, but I guessed that time might have been a restricting factor (especially after I read more about the event). I'm interested to see what this eventually grows into later down the line. I'll definitely keep an eye out for that.

Also, YES. I was hoping you'd have material like this. I will also definitely read this.

Also also, thank you for responding. I hope my last comment didn't come off as too snippy. This game felt like it held great potential and I wanted to see that. And I still think it does hold great potential. So as I said, I will be looking out for what comes of this in the future. :D

I agree for the most part with the other comments: it is a truly calm and reflective game that likes to take it slow. At least until that sound plays that confirms the completion of a constellation. The sound prompt comes off as loud and sharp over the serene music, cutting through it like a sledgehammer through butter. It takes me out of the moment for a bit every time.

Also, every time a constellation is completed, an image flashes (which I'm guessing is the thing the constellation represents). I thought it might be nice to know what these things are. They flash in the sky for a few seconds and the pictures are (sadly) meaningless to me because I don't know what they are. There's a constellation that looked like a tapered cylinder that appears woven or another rectangular box of some sort, but then what is it? Is it important, and why did the stars represent these things? If there was an intent to show off these alternate interpretations of constellations (most especially since you're inspired by ethnoastronomy) then I felt like there was a missed opportunity for a learning experience.

Nevermind someone outside of the culture; I'm a Filipino and I think this is cool because I'm not exposed to our ancestor's history with the stars. But all this game leaves me with is no more than the gained knowledge that ethnoastronomy is a thing, and I could have easily learned as much from the game's description.

Hi. Any chance the Prologue (and OST) will make it to Steam somehow? I bought the Steam version before I found out that this was available here. I want to play the prologue game (and listen to the music), but I think paying the full $15 is a little redundant :(