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(+1)

Firstly, the game's concept is hilarious. Juggling all of the dates like that sounds like some hijinx Ollie would actually get herself into. It's ultimately pretty challenging but the difficulty scales upwards nicely that you have more than enough time to get used to the festival's layout and figure out what goes where. The minigames themselves were lots of fun. I found you can sort of cheese the food bits by queuing up the food even when no one's asked for it that way there's always food ready for when a person asks for it.

The art is really nice, and the sprites are cute. Everything is clear and understandable even at that size and so there were no issues in recognizing what each girl wanted. The pairings you folks picked are also pretty spot on. Nice.

I think the opening bgm could have done a bit more than just the few sporadic notes by a shamisen, but the music that plays during the level is okay; although, the sfx sometimes overlaps it somewhat awkwardly in some parts because of the similarity in sounds used so sometimes it sounds like the instrument is being played weirdly but in fact it's only sfx playing.

Overall, a great job from the team! Congrats on your submission!

Also nice job slipping that one helper line into the game's text XD

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Thanks for the feedback!

Yep! you can queue up the food even if no one's asked for it. Originally we'd even planned for the finished food to be gone if it hasn't been taken for a long time. But I personally made the decision to disable this mechanic in fear of making the game too difficult. But of course, we need more people to test the game to decide whether to go forward with this decision or not.

The opening bgm is sporadic because it was intended for the intro cutscene. We ran out of time to do the intro cutscene, so the intro bgm ended up becoming the title bgm, while the title bgm became the beginning part of the level bgm. Maybe we should've left the title bgm where it is.

As for the sfx, you're right. I hadn't considered how the bgm and sfx will overlap during the game. If the team is willing to continue development after the jam, we might consider another iteration for the sfx.