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Thank you for giving our game another try after the grace period update! The thing with double jumps off slopes seems to be a result of how the physics/friction is set up (not entirely sure; I'm just the artist lol), but I'm still really happy with what our programmers did in the time we had :D

Also, I'm glad the tilesheet revamp made it in the end. I think part of what made navigating back tricky was defining the platforms themselves as well as making them stand out against the background. The latter was especially true of the Ruins area. Based on the tilesheet I received, it seems our designer really intended for the ruins to use its own tiles instead of the hybrid forest and cave tiles in the first version. But they were able to finally implement it in the version you see now and I'm glad that navigating through the rooms is clearer now. To be honest, I mostly kept our designer's original tilesheet intact and I only enhanced the edges to make them clearer. They deserve most the credit for the actual implementation.

Thank you again for playing our game, and glad you had fun! :D