Really cool puzzle idea, playing off the idea of Love/Angst into Attract/Repel. I do question the pairing a little, because I feel like even at their worst they don't really repel each other. A pairing like IRyS and Bae (especially the early days of their ship) gave a bit more love/hate vibes than Autofister. But I totally get it if you just really wanted to make a game with Autofister. They're too good XD
I'd say this was impressive work for something done solo in 2 weeks. The main game mechanic is really solid, and its application in the levels, while still simple, is done pretty effectively. It's a shame we only got that many levels, but I understand because of the jam's time limit if that's all you were able to make (submitted in the last 2 minutes is cutting it real close, but good job on getting it in time all the same). My only negative comment might be that the movement doesn't feel properly responsive. There's quite a bit of delay between each button press/step and it just makes them feel like they're moving slowly. I don't know if that's a preference thing, but especially with puzzle games like this where I imagine the levels get bigger or you go around the level a lot setting up objects to solve the puzzles, it would really be nice to the player if the movement itself didn't slow them down. The longer you delay a player from executing their plan, the more frustrated a player can become that they still haven't yet executed their plan. You can try making the movement a bit snappier and see if that works for you.
Overall, I'd say a pretty great job though. Love the simplicity of the sprites and the general colour palette. Congrats on the submission!