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I don't fully understand the points system underneath because the numbers it displays don't really match the points I gain for making that match. It's also pretty RNG dependent, because you can get a series of Grems with pretty incompatible traits and you have to make 4-5 matches in a row that are all bad and you're just trying to mitigate the amount of loss you're incurring.

The game also does a pretty jank thing with the elements on-screen unless you're playing on full screen.

Despite these issues the game was considerably engaging. It's fun matching Grems with each other, but I wish there was more when making a match other than just receiving money. Like after 5 or something good matches you get a window that shows an update on a previous match showing the Grems happy on a date or something (like, interesting scenes that add 'flavour' to the game) or even an update on a bad match showing Grems fighting (and then you taking a secondary loss in cash as they sue you or something, idk). I guess what I'm saying is the game feels a little surface level gameplay right now and there's a good amount of potential you can tap into if you ever plan on expanding it in the future.

One slight cheese that exists in the game right now is that the points seem to favour the player because I can shotgun the matches and still find myself generally in the positive. I think this may have been intentional because of the RNG issue I raised above, since there's a good chance that incompatible matches appear a lot so you might have scaled the payouts per match to not punish the player too much for something they could not control. I do like though the ability to swap traits around because it somewhat incentivizes a level of tactical gameplay.

Still had fun though. Good job on the game and congrats on the submission! :D