Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is pretty impressive for something pumped out in 2 weeks. I really like how you directly lifted lines from that one series of interactions with Shiori. They fit so well in this game. Or rather, you adapted the lines really well and created a game whose atmosphere is exactly how it feels it should be.

The gameplay is pretty good. Souls-like in a way. Attacks feel heavy and could benefit from a hit indicator, like a meatier hit sound or impact effects. You see this already with the large ones when they flinch. You can really feel your sword making contact when they stagger backwards. The smaller enemies for some reason are the ones that hardly react when you hit them, so sometimes I don't feel like my attacks are doing anything. I also think you shouldn't be afraid to make your heavy attacks feel even heavier. I found that you can practically spam the heavy attacks with little repercussion. You can get away with clearing a whole area using heavy attacks because the attack speed isn't that much slower than regular attacks and they deal more damage. Again, think of Dark Souls where the heavy attack windup is so sluggish, and the follow through is also so delayed. You can really feel how 'heavy' the heavy attack is. Lastly, I think the dodge seems to go towards the direction your camera is facing and not where the player character is facing. There were several times where I am strafing while keeping my camera on the enemy and I try to dodge in the direction I'm strafing towards but instead I find myself flying towards the enemy I'm looking at. I don't know if this was intentional, but if it isn't then that's something you can think about and work on if you want to keep working on this post-jam.

Anyway, great job you two on creating a pretty solid entry for this jam. Again, impressive work for the time frame provided, especially considering it's just two people in the team. Congrats on your submission!

(+1)

Hello, thank you so much for playing the game. Bunppang and I slept very little during the jam tbh lol but yes a lot of the combat needs retweaking, just ran out of time and also ran into the limits of my bare bones programming knowledge . For example, since originally the camera was in topdown view , the dash worked differntly, just didnt have time to figure out how to make it work when I changed the camera position during development, honestly mightve been better to stick with the roll idea I originally had but alas, again bit off way more than I shouldve but whats a game jam for if not to learn and improve on I suppose. Anyway, thank you again for playing through the game, always appreciate people taking the time to give constructive feedback!