I'll admit that in my first playthrough I didn't immediately get it, but I played on and it's actually a cool concept wrapped up in a really fast paced game of resource management. I really like how as you play you realise that certain things are better in the start and later you have to re-spec yourself and adjust to the quickening pace of the game.
Everything was pretty good from the Myth hazards (Calli chasing you around was super funny and nerve-racking XD) to the way the items worked (although I'll admit I may not have gotten the best look at all of them because of how fast paced things were going and I was stressed out just trying to buy the right merch).
My only negative comment would be how walls and objects tend to bug out when Ame walks too close to them. I think you were trying to go for the effect where the wall or object becomes transparent/translucent when it comes between the player character and the camera so that the camera can see through the obstacle? Or idk, I'm just guessing. Either way, it made for a weird visual bug that, while not hampering gameplay, was still annoying for me to look at. Also, maybe I'm dumb but I didn't quite understand how this fit in with the theme.
But other than that, it was pretty fun. The gameplay is definitely this game's strongest suit. Good job to the whole team, and congrats on the submission!