This isn't the first doomed yuri Autofister fanfic I've seen this jam, and I pray to God it isn't the last.
The gameplay's largely repetitive. It's a little more than challenging to gather the resources needed to help out Justice while managing the cost of Cece's repair module, but I suppose that's the big decision you have to make. I don't know if there's some wiggle room in letting me skip a day of getting the repair module, but I'll be damned if I don't see Gigi punch a hundred rooms' worth of rocks to get the materials for the module.
I never got to see an ending though, if there was one. I think there was a memory leak somewhere (or something, idk, I'm not exactly a programmer) and I was cranking Cece's key in the morning like always, but after maybe seven cranks the game crashed and everything froze except for the bgm which kept playing.
If you all ever consider revisiting this post-jam, I'd love to see more variety in everything. There's so much potential for expanding on the ideas you all have already laid out here; i.e., more crop variety, more enemy variety, bigger and more expressive room layouts, attack variety (combos or the ability to buy them?), etc. Like I said, there's so much potential in this game. Would almost be a waste not to do more.
Edit: I forgot to mention here that it would also have been nice if there was a clearer indication of when I hit the enemy. I know the enemy flashes red, but they're practically coloured black so you can only barely see them flash at that point. I guess that extends to the rest of the appropriate areas of gameplay: this game would benefit a lot from having effects, e.g., watering the crops (and showing that a space was already watered), impact FX (like a small graphic to show you made contact), etc.
I think my only regret was having my game get cut abruptly because of that crash. Other than that, a wonderful submission to the jam, and congrats to the whole team!