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(+1)

Thanks for playing the game, and for the very thoughtful comment. We're definitely planning on continue to work on this game post-jam. In fact, the reason why the game feels repetitive right now is because a lot of the game design was intended for a longer gameplay loop with more variety in activities, but we have not implemented them due to game jam time constraints. Enemy hit effect being a lackluster is also a problem we are well aware of, but couldn't fix in the jam time. We're sorry for the crash, and if you ever have time, we hope you can play the game again and experience the whole story.

If that's the case then I commend you all on properly limiting the scope of your game to within what's feasible for the jam. I personally am so bad when it comes to managing scope creep so in a backwards kind of way I get wanting to put more things that make sense but having to hold back to meet deadlines. I definitely will be checking out the game again, and I'm looking forward to seeing the post-jam release, whenever that will be. (No pressure! Y'all develop in peace now)

Again, congrats to the whole team! :D