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(+2)

Wow, I was not expecting an RTS! Really fun and well done game!

I liked the prologue story, setting up the game's goal and helping with the immersion. Gigi's lines (including the descriptive lines telling what's happening)... I can imagine her saying all them outloud hehe.

"Click to see something interesting"... LMAO

The game is on the easier side of RTS games since the enemy is passive and won't come after your base (phew) and the farmed resource seems to be infinite (yay, infinite mallows!). It felt nice to build up your army and go head to head against the enemy forces! GO GREMS GOOOOO!

Improvement suggestions:

- Individual unit selection was a bit difficult to get right. Probably something to do with the hitboxes.

- Related to above, targetting a single enemy was difficult and often resulted in grems just walking next to it.

- Pathing could be improved. Many times I saw my grems get stuck trying to reach their target position/enemy and get stuck behind another unit/enemy, just running in place and taking damage. Of course that also works against the enemy, as I could set up a grem wall to protect my stronger ranged units from melee attackers.

- Would've loved to have a full screen button. The UI is a bit tiny on higher resolution screens and I couldn't fully appreciate the unit icons. XD

Very impressive for a 2 week project! Great game!