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Doki's Most Wanted's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #15 | 3.853 | 4.356 |
| Creativity | #18 | 4.079 | 4.611 |
| Theme | #19 | 3.981 | 4.500 |
| Ambience | #27 | 3.932 | 4.444 |
| References / Humor | #32 | 3.637 | 4.111 |
| Gameplay | #32 | 3.637 | 4.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
Queue up a series of sabotages, and watch the chain reactions go off as you sneak past enemies!
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Comments
i love your guys' unique take on the chain reaction theme :D and the art is absolutely mwaH stunning gorgeous!!!!! (人◕ω◕) great work!!!!
Thank you so much Matchbox!! You guys did a fantastic job as well and DESERVE that first place!!
Thank you for giving our game a try, really loved playing yours and watching Doki play it on stream!
Adorable! Super fun and I love all the details like Doki's little dance when idling or her neck raising for a better view!
This is really well polished! Great use of the theme
Thank you, really happy to hear that!
the last level confused me cause i had to do the last thing out of sequence, but once i figured it out made sense. i loved everything else tho
Lmao yeah that last bit was supposed to be a wrench thrown in the mix, but I'm glad you figured it out!
The tutorial artwork and the 3D environment was great. Even though its a little thing, I did really enjoy the idle animation and the neck raise.
Wasn't sure how to use the fire, water, and chandelier drop to win the mint stage so I didn't complete it, but the game was still fun overall!
Thanks for the feedback! We're working on fixing some issues with the final stage, so stay tuned for an update. But I'm glad you got as far as you did!
I absolutely adore the artwork and sprites used! It is a great concept. It felt super polished.
I did get stuck on the Mint map for quite a long time as it was hard to figure out the field of fiew of the enemies when hiding behind the large Dragoon.
Appreciate the feedback on the final level. But I'm glad you had fun playing!
Love it! I think you incorporated the theme very well and the mint level is very interesting. My only gripe is that some of the patrol patterns force you to wait initially for pretty long before you can finish it.
Thank you so much for checking it out! Funny enough I just posted a new build, so if you'd like to give that a try and see if it feels better. Although I think some of the patrol patterns still need to be fixed. Appreciate the feedback nonetheless!
Hey there, great game you've made here. The environment is nicely crafted with consistent colors and shaders, and the intro animation is charming. Movement and animation felt fluid, which is always an important thing to get right for your game. I've made it to the mint stage but wasn't able to get past her since every time I try to walk past her or light the cigarette, I would always get caught. One of the other things that I want to point out is that it is tricky to know what each interaction does. Mint goons seem to go to react to different sabotages, so it's difficult to plan around them without experimenting a bunch of times. It would also be nice to have a visibility cone that shows where the goons are looking at, otherwise it becomes hard to avoid them.
Either way, great job on the interpretation of the theme!
Appreciate the feedback, good stuff to keep in mind! Will definitely need to make things more obvious.