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StudioTeabli

16
Posts
2
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1
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A member registered Feb 10, 2021

Creator of

Recent community posts

Extremely polished, well-made, and full of details that are hard not to appreciate! No bugs in sight and the game feels closer to a full-fledged title than a game jam entry.  QoL is not neglected at all, which is is a mark of excellence.

Mini's clean expressive art and true-to life dialogue is the icing on the cake here that really captures the talent's energy. Their personalities really shine through to the point you feel like they've played a part in making themselves.

The game totally ate away at my time. .  Match 3 has been done many times, but the level quirks make sure that it doesn't get old and adds a new strategic layer, especially if you want to no-tool a level.

Hilarious and frantic. Lots of neat references. Also screw the outfit reveal.. my mouse sucks.

Extremely Solid game.
Short, Funny, and frankly does the time concept better than a lot of other puzzle games of this type.  I can hardly believe this was solo too. 
Side note, here's a lot of physics jank  around platforms and key grab boxes, but the game is completely beatable even with.

NOT THE ROBO-YURI!!! Well polished game that feels like a full experience, and a very satisfying, in-depth system.

I'd argue that it's a little too deep, and by that, I mean that there comes a point in the game in which there is way too much lag when aiming and micro-positioning required after multi-ricochets that makes it nearly impossible to meaningfully plan around, let alone execute even when you have a solution.

It's fundamental to the design because of the way geometry works however, so it's not necessarily something that can be adjusted beyond a certain point. I think a range visualization for the explosive barrels would work well too!

Love it! I think you incorporated the theme very well and the mint level is very interesting. My only gripe is that some of the patrol patterns force you to wait initially for pretty long before you can finish it.

10/10. When's part 1? 

Only thing is that the fact that the aiming is tied to the pointer often means that doki will face a completely different direction after a dash, which makes controls awkward.

I loved making my own freeform beats! The animations are gorgeous too. My only wish is a stronger feedback for shooting on beat.

Cuteeee!!! The art direction is immaculate!

This is somehow my highest rated game in the Jam, I love it 10/10!

Extremely Polished and definitely unique

Laugh out loud dialogue! I love the little references in the background art too. It's amazing you guys could pull this in 2 weeks!

Aiming is a little finicky. Impressive for 4 days solodev!

I LOVE UMA MUSUME

Excellent puzzles! They're a strong mix of intuitive, but still need you to think ahead. I only wish there could have been some music.

The vibes are immaculate. Had a hard time figuring out the objective of the game or the controls, however.

This game is absolute eye-candy that uses a small pool of assets very creatively!

Browser has inconsistent performance which causes the game to slow down a lot.