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(+2)

NOT THE ROBO-YURI!!! Well polished game that feels like a full experience, and a very satisfying, in-depth system.

I'd argue that it's a little too deep, and by that, I mean that there comes a point in the game in which there is way too much lag when aiming and micro-positioning required after multi-ricochets that makes it nearly impossible to meaningfully plan around, let alone execute even when you have a solution.

It's fundamental to the design because of the way geometry works however, so it's not necessarily something that can be adjusted beyond a certain point. I think a range visualization for the explosive barrels would work well too!