tysm and thank you for the kind comment!!!!! (◕‿◕✿)
MatchboxMox
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thank you so much!!!! :D
the reason we didn't have connor automatically pick up fruit is because we wanted the player to have be able to choose which fruit to pick up, since all the monkeys have a different favourite fruit. but ty for the rest of the feedback, i wish i had the energy left by the end of the jam to animate the water x)
artist here :D ✋ thank you so much for the kind words!!!!!
at first, we planned to make a game where you micromanage your monkey troops to attack the bots. my brother, who coded the game, restarted entirely 4 times on day 1 of the jam T-T the game was coded in only 2 days which is insane!! to save time, we switched to title-based movement, which is how it became a PvZ game.
i struggle with drawing anything mech, so designing robots was difficult, but making some of the robots have wheels or tank bases made them very quick & easy to animate as opposed to if they had legs :P there's a spider bot that was time consuming to figure out the animation, but i just thought a spider bot was so cool. which was my brother's idea x)
me and my brother hate breaks 🫡 we only took breaks when we felt like our brains were too mush to work. i finished the art with 11 hours remaining, then the game was submitted an hour later :D which i can proudly say is the first time we haven't submitted within the last half hour! :,D RELIEF!!!! we could've added more but it was nearing midnight and we were exhausted. this was a bit out of my brother's comfort zone because he's most comfortable with side scrolling bullet hell type games, but i think it is very very fun and i am very proud of him :D





