Thanks for playing!
Dg-191
Creator of
Recent community posts
Some of the QTEs you have to press repeatedly to doge, the ones with the red bars. you attack with LMB and RMB, there is a cooldown after attacking. I wanted to add a tutorial as well but alas I was running down to the wire and barely even had time to finish the gameplay loop itself. Thanks for playing!
I concur with Ferret, solid art style but gameplay could use refinement. I would suggest having the wave start smaller, you want to ease the player in and get them some Ws before you hand out the Ls. I would also have hit sounds or make the enemies reactive to getting hit. I couldn't tell if my incense was doing anything until they died. I would also add more movement mechanics. Neat entry.
A lot of solid mechanics, I like swapping between the candles for new abilities. I did get stuck at the towers however and when I pressed the pause menu and the game broke. I think it's not executing what it needs to then the player is stuck in ui mode. There's also a bug where the player is moving both pawns when switching as well. Other than that solid game, could be spun into something bigger.
I'll be honest here, I found this to be tedious. I think the collecting materials needs a complete change. The first person mode could be more interesting, maybe give the player weapons and abilities. I did like the jam mechanic and voice acting. I did not like needing to run to the ship to escape especially in the later waves where death is super fast. I do love tower defense games so I hope to see this one be a great one!
I watched it and I was in pain watching LOL you were so close to getting it but yeah I think I see why people can get confused, I should have explained in game that the first domino you place is the one that gets pushed and starts the chain reaction to hit the enemy at the end with the combined damage. Also even after you beat the smolem you got the quest bug, so double pain. Anyway, definitely the camera was not good, it was the first thing I coded and the gameplay quickly evolved past it and never had time to go back to fix it. Thanks for the feedback!










