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(3 edits)

Well made game but the beat timings was just too strict to hit good chains, I could only ever get 3 in a row and I'm sure that was just luck, making the time to hit the beat more lose would be a major benefit (at least for an easy mode). A metronome or a track that's to the beat would help a lot kinda like hi fi rush. Looking at the beat bar trying to time it is counter intuitive to combat so having those audio cues would be nice. Also having the beat bar flash a different color when it's time to hit instead of that bounce animation would also be great at indicating when to hit. An in range/on target attack indicator on the crossair would be helpful too, it's hard to get a good judge if an attack will hit. Lastly, the enemy count at the start is simply too overwhelming, having a cluster of say 2-3 max at the start and going from there would be great at get players used to the combat without the frustration. A well crafted game here just needs those refinements to start flying! 

(1 edit) (+1)

Thanks for the feedback! I agree on all your points I'll make some small changes