For the chunk errors, when I looked at the console window I saw some errors about not being able to load chunks but those errors were seemingly always popping up but the actual visible chunk errors only started appearing after time passed. When I found a chunk mutated, the npc’s that were on them were still there and burnt ground was sometimes still burnt although these chunks would sometimes come with new fresh trees in locations where I had already cut down all the trees.
I hope my message did not come across as aggressive or demanding. I understand there are lots of limitations to what can be done in 2 weeks and I just tried to be as thorough as possible while explaining my experience.
I think the concept of atoms is so sick. I see a lot of interesting gameplay potential in a game where the understanding of all blocks being made of atoms becomes relevant to gameplay. If it needs to become second nature for players to understand atoms and incorporate that understanding into gameplay I think it could be very cool. So maybe scratch that about showing 1 logs worth of log per unit in the inventory and embrace atoms as a unit within inventory? If you want though.






The screenshot is from my third clear.
Is one route just way faster than the other in stage one? Cause it felt like that.
I love all the references and the movement feels great (if a little on the fast side but that also has to do with stage design)
Genuinely fun game. Would not be surprised if it wins the whole jam!
I really really like the ideas in this. There are items that make each run different, you have skills that you can use and actions you can take without losing your turn. I love all of that and they are implemented beautifully here.
While the game starts out with a big, scary block of text, I wish it also explained what each level of skill actually does and what each type of tile does. I think the star is a damage over time?, Heart is healing, crosshair is charge and bullet is damage. I have no idea what the trophy is though and that makes it hard to play around them.
When connecting two bubbles, the direction matters sometimes. A can connect to B while B can’t connect to A.
I tried to immediately build a bigger bubble out of the ones buffed by doki’s skill, but the one i started on got popped automatically and this started happening, then the health drain paused and the game got stuck like this.