This is really well made, love the lighting as well!
Have a few suggestions below:
- Add point lights to projectiles (enemies can also emit "negative" light which could look interesting)
- Expansion of colour pallete (include maybe a reddish green to counter the blue hues)
- Add a prompt to collect the points
- The turret which hit the "last" enemy would mean I would collect the points from their spawn which was a bit annoying)
Play game
Ecaroh's Expandaroh Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Music | #10 | 3.688 | 3.688 |
Fun/Engagement | #13 | 3.688 | 3.688 |
Overall | #15 | 3.656 | 3.656 |
Art/Graphics | #17 | 3.813 | 3.813 |
Theme | #30 | 3.438 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I liked the art and the esthetics, the little chipmunks voice overs were a great addition. Gameplaywise I was a bit confused, the tutorial was a bit of an information dump that I quickly forgot. I remembered to press B to build, but the towers and and enemies were very tiny and it was hard to tell what was shooting what, what was working or not, why did an enemy get through what could've done differently. It's lacking feedback on the efficiency of the towers. Also the expansion of the zones was a cool use of the theme, but the expansion was so small that I could barely add new towers with an extension. Nice mood, nice art, well polished.
Did you work alone, or as part of a group? (If in a group, list their names)
solo
Disclose if you used any public domain assets or not.
all music, shader, and misc credits are in the description
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