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FunkyYosh

63
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1
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A member registered Jun 14, 2020 · View creator page →

Creator of

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Thank you! And well done, that's a good time!

I like the art style. A tutorial would've been nice and maybe the text a little bigger because I wasn't sure on what to do besides dragging buildings onto the map.

A solid attempt for a first game jam. Some tips: It's pretty easy to get softlocked. If you make the first blue cube too big and push it too far you can't get past it. When I tried again and reached the top with the orange cube and button I pushed the cube into the wall and it got stuck there. Also, I would make it that you aim with the mouse or something to shoot rather than having 3 seperate buttons for each direction.

Not sure what to do after the first offering, I think I need stone and bombs but wasn't sure on where to go next. Also you don't respawn when you fall into a pit. The art style looks nice and the concept is interesting, so it's promising!

I tried clicking on everything and the only thing I ended up doing was killing villagers 😂 I tried crafting a house but I couldn't do it and the menu also wouldn't go away. Clearly an unfinished game, but a solid attempt.

The art style gives me flash games vibes, kinda nostalgic. I couldn't really figure out what to do, seemed like a lot of the buttons didn't do anything and I couldn't look around the map but if you'd come back to this I can see it being very fun.

Not sure what the goal of the game is, I built one turret on a planet and then it just kept shooting enemies in one shot and I couldn't figure out how to buy stuff for other planets

Okay I finally figured out a consistent way to do it somehow and managed to beat the game. I liked the variety in the puzzles. I'm improving my rating now that I have played it all.

Thank you for playing! Yea if I had more time I would've polished the difficulty and lives system for sure, I'll keep that in mind!

I personally feel like needing two buttons to get a fruit (one to spawn it from a box and then one to grab it) is a bit unnecessary and it kinda slows down the pace. Also the recipe on the wall wrong for Mango Banana, it said 2 Strawberry instead of 2 Yogurt which confused me at first.

I did like the twist of a Karen appearing however I did not continue after it as I made a blockade but I assume not good enough because it just put me back at the start of the game.

There's a good concept here and I like the silly characters, so still good job!

As a fan of games like Mini Motorways, I enjoyed this. Good atmosphere and sound design. It did happen quite often that a planet spawned and it could either not trade or receive resources because the required planet color was not close enough or blocked by another planet.

This was fun! Love some good 'ol goat sacrificing.

This is cool! Very well polished. I like the music choice and art. A couple things: there should've been a damage sfx in the pineapple and brother fights because I had no idea when I was getting hit, and brother 1 is a bit too small making it very easy to lose all your scale when you to approach him when you're big enough. Besides that, solid gameplay and a good challenge.

I can see the potential of this game, but there needs to be a tutorial and more descriptions. I had no idea what things did and how much they cost. Also quite a lot of bugs. The visual looks nice so I think if you continue to work on this and fix things there's potential for sure.

This is great! Love the randomness of events and planets. I was hoping for a liiitle more variety in events and in the flying intermissions but I can imagine creating all of this in 10 days was already a challenge enough. Also LOVE the music.

Simple but fun. There seems to be a UI problem though as the timer I partially cut off in full screen.

Thank you for playing and for the feedback!

I really dig the concept and it felt very satisfying to send my burger flying with the expand button. The heavy physics however made it quite difficult. The minigame was a fun idea but because of the physics it was quite time consuming to hit the right blocks. Maybe some kind of bumpers like in a pinball would help. The boss was interesting but because of a lack of invincibility frames I could lose all my lives within a second. I eventually found a way to cheese it by always getting on the heightened platform on the right. Despite all that, still a solid concept and I enjoyed playing it.

Nice, I enjoyed it!

Cute art. Gameplay was too easy though and a bit unfortunate there's no sound.

I've been trying to figure out how to get rid of the red spikes and I cannot do it even after reading other comments. I've tried to do it both slowly and fast in different ways. Unfortunate, because I wanted to see what kind of puzzles there were.

Awesome! Unique art style and simple but fun gameplay. It does get quite chaotic near the end but nothing unbearable.

Thank you for your kind words! Not sure about the menu buttons, I haven't ran into that issue 🤔

Very cool and addictive gameplay! The little slide when you stop running is a bit annoying, but despite that I managed to grind myself to place #7 after several tries. Well done on the presentation as well!

This is an incredibly polished game to have been made in 10 days, wow! It was a lot of buttons to keep in mind but thankfully the button indicators made it easier. Also very grateful for the generous speed rating as trying to get used to all the controls took me some time 😂

Don't know if it was intentional, but at the end with the VIP when it said Space to continue, nothing happened so I'm not sure if anything was after that? Would've been maybe cool to see an average rating or something but that's just a nitpick.

Cool! Love the arcade vibes. Also the high score / game over music is a BOP.

Cool take on the theme! The heating mechanic is fun. Sadly it's possible to get stuck under the heating pads forcing you to restart and like mentioned by others there's a level where you're stuck in the ground and can't get out. Also the "Game Paused" variable on the screen is a bit jarring.

Very unique game! I think if you would expand (ha) on this concept it could turn into something really good.

Nice! Love the art.

Nope, I just picked it up and only dropped it if an enemy was near!

thank you!

This was interesting to play 😂 But quite funny. The gasoline spawning off the road felt a bit awkward but besides that fun game.

Solid game, short but fun! Well done.

This is awesome! Great sound design, fun gameplay and nice looking visuals and effects. The only bug I encountered is that the bullet shooting plants can't seem to damage you when you're big, but that's just a nitpick.

Perfect fit for the theme, I like it! It could use a bit more sound design tho besides the ominous ambient noise in the background 😂

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This concept has potential, but it's hard to play at the moment. The time limit in level 1 is way too strict, and maybe I missed them but there are barely any puddles in level 2 so I always exploded. Also having to restart from the beginnning every time is a bit frustrating. 

Cool! This game fits the theme very well. I personally wasn't a big fan of the "troll" sections, but besides that a solid game.

I think some way to get cotton candy faster like a dash or being able to carry more would improve the gameplay a lot because always walking from the nearest candy spawner to where you're building got a bit tedious. Still, solid concept and I like the art!

Awesome! Very fun to play. I liked the different minigames. My only suggestion would be maybe some kind of difficulty scale, like more/faster enemies in the last minute or the minigames become more difficult over time (like WarioWare)

I sadly did not have time to polish the visuals, but thank you!!