Honestly I'm kinda speechless. As someone who doesn't really play this type of game that much, I thought the difficulty was just right; and while there maybe could have been more sound effects, the boss dialogue was enjoyable and the music choices were really good. This all left me with a big smile on my face when it was over.
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Little fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #10 | 3.762 | 3.762 |
Art/Graphics | #11 | 4.048 | 4.048 |
Overall | #11 | 3.750 | 3.750 |
Theme | #12 | 3.952 | 3.952 |
Audio/Music | #25 | 3.238 | 3.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cool game ! I liked those weird robot voices, the music was great, I like that the little flame would ride stuff on different levels. I had to give up on the second phase of what I think was the final boss. It would take ags to grow big enough and any hit would set me really far back. I'm not specially a fan of the concept of having your health being your attack power as well, cause it would some times way too long to recover after taking hits that you might as well just die to start over. Also the games lacks a lot of feedback for taking hits or dying, it's pretty unclear when you get hit and your character si very small so it's hard to tell that you are shrinking and dying autoresets you so you can not realized that you died. Cool little game, the concept is interesting, the multiple bosses are original, I liked it.
- Fantastic game! What immediately jumps out at me of course is the art is fantastic; I love larger and more detailed bosses contrasting the more simple player design. I also thought the gameplay hook was really fun. Kind of reminded me of Titan Souls where the main challenge of the boss fight is figuring out your opening to attack and win. I do have a couple smaller nitpicks; I thought the synthesized voice was cool, but it was tough to hear what it was saying over the rest of the game audio, and since the text was off to the side I basically had to die at every first boss attempt just to read the text. I also wish the player just had a little more to do mechanically. Something like a dash or a limited number of charges to clear the room of bullets, just because on some levels waiting for logs to spawn in the right spot got a little tedious. Overall though fantastic game, with definite potential for further development
Did you work alone, or as part of a group? (If in a group, list their names)
ALONE
Disclose if you used any public domain assets or not.
Only on music, everything else is made by me!
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