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Fluburbio

597
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A member registered Nov 02, 2022 · View creator page →

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Thank you very much for the kind words! I'm glad you enjoyed the relaxed pace of the game. I actually don't have much experience playing candy crush or other match-3 games so I tried to code the battle system without any preconception, so being able to swap any 2 orbs is indeed by design. It's not explained anywhere, so it may not be obvious enough at first glance.

Thanks again, I really enjoyed your game, too!

What an experience! I went in without reading the game page at all and was able to fully enjoy this bizarre world without any context, which was an absolute delight. The environments are varied, surreal, and the 3D background is gorgeous. I loved the Stanley-Parable narration style, and the retro robot enemies are really cool. 

I enjoyed the fact that combat doesn't prevent you from moving and that you can chain them, especially near the end when you're overpowered. The game was a bit on the easy side, but I enjoy that kind of chill dungeon-crawling a lot.  I didn't understand why I was destroying Apple ][ computers, though.

It's a splendid game, great work to you all!

Thanks for playing, I'm glad you liked it! I spent so much time making the assets and polishing the visuals and animations that I barely had a cohesive game when Saturday evening came, so there was not much time left to do a lot of testing and balancing. I ended up lowering the difficulty as I was afraid that combat would feel repetitive, too. 

Your comment about movement feeling good is a huge relief, it's rewarding to read that after spending a few months coding a new engine in python. Thanks again!

I fixed the timeline! I had some trouble with the difficulty, before taking advantage of the stun mechanic and moving more prudently. I really like that the minimap has to be unlocked even though I nearly missed it entirely, and not finding it the first time around is probably why I failed during my first attempt. I'm not sure if there is a way to increase your stats to make things a bit easier, but I was eventually able to win.

I really enjoyed the enemies art, it kind of reminded of a mix between saturday morning cartoons and Earthbound. The city is gorgeous, too. The contrast between the 2 time periods is great, the postnuclear design of the 2019 enemies does a lot for the ambient storytelling. The music is perfect for the mood of the game, it stopped playing at some point but that's minor. Cool story, too!

Out of curiosity, I edited my save file right after starting a new game to see if I could actually "reach" the stadium as the young selves, and I unlocked the "you broke the game" ending. That was a very nice touch, I laughed out loud!

It's always a lot of challenging fun to play your entries and this one was no exception. Great job to you both!

Ah, thanks for typing all of that all over again! Your kind works are very encouraging to me, I'm glad you enjoyed playing! There is actually a way to toggle fullscreen, you can press ESC at any time to bring the Options menu, where you can toggle things like fullscreen and instant/smooth movement. I realize it's not obvious enough beside a tiny text in the corner of the title screen (which might even have been unreadable on a 4K screen). I'll add thart information on the game page.

Thanks for playing!

Wow! There is nothing I didn't love about your game! The art looks absolutely gorgeous, I loved the illustrations, the humor, the verticality of the level design, the lighting... And so much loot, not just for stats but for gameplay style, too. I didn't get lost, everything felt really intuitive. 

Fantastic work!

Thank you for your kind words, and thanks a lot for mentioning that bug too! I remade my engine from scratch using a new framework, that's an oversight I'm gonna want to fix. 

At the very least it's not completely game breaking since you can edit your save file, I left a note on the game's page. Thanks again!

I absolutely love that liminal space atmosphere, the vague creepiness of it all is delightful! The songs are really cool, you've really nailed it on the mood, it's very cohesive and fun to explore. 

I wasn't able to get past the bird after the locked door on the first floor, but that's just me being bad at drawing shapes with the mouse under pressure. I wish there was a little bit more forgiveness  with healing, like healing the player for free if they faint with not enough money to buy a soda. It felt to me like healing was in very limited supply and I progressively took hits faster that I could heal them. If found myself stuck nowhere after losing the very first fight without saving (yeah, I did that, too) and had to reload the game, but that's minor and it didn't happen again after I saved.

All in all, I loved the graphics, atmosphere, music, concept, even though I struggled a bit with the controls. Great job!

Oh yeah!! Can't wait to go back to SPLORR! 

It's not the DC Jam without a healthy dose of grumpiness

Hi Local Minimum,  thank you! Can't wait to see your next creation, too 😁 I really enjoyed your previous entries!

Hello CryptRat, thank you! It means a lot to me. I loved all your entries and your creativity too, that last battle system was impressive. Can't wait to discover what you come up with this time! 

Hi everyone! I've been waiting a while to see when the next DC jam would pop, this will be my 4th participation and I wouldn't miss this for the world. 

Even though Zooperdan wasn't available, I'm so glad to see such a cool team of organizers! Can't wait to have some fun together 😁

You can shake the board with space to break those infinite loops, but yeah with physics-based mechanics it's hard to control every possible case. Thanks for playing!

Thanks for trying the game! Weird, it should be fully functionnal, what browser are you using? I know Firefox and Safari can cause problems but it's mostly unresponsive keys. I tried it again to be sure and it works in my chrome-based browser

Thank you 🤓

Thanks!!

Hi, truly sorry to hear that! I didn’t use an engine, the whole game is coded in python and ported to web assembly using the pygbag library.


I have tested the web version several times and load times are sometimes a problem, but it should work. Maybe retry later if you feel like it, if not the desktop version (windows or Linux) is superior since it supports gamepads and local multiplayer.


Thanks for your interest! I worked hard on this and like how it turned out.

Simple and effective! The animation work is top notch. Great job!

I played about 11 waves of snowy tower defense but when I calculated how much waiting it would take to finish the game (20 waves multiplied by the number of locations) and seeing there  as no new type of tower or new mechanic, I figured I had seen everything the game has to offer and stopped playing. I lacks a bit of variety or extra spice, but as a standard tower defense, it's very solid.

That was fun! There's technically no challenge since you can just drown and eventually get enough money to max out your boat, but it's fun to watch and try to stay afloat as long as possible. Well done!

The stat system seems easy to understand enough, as is the combat mechanic, but some explanation about the unlocks, the buttons and the crafting mechanic would go a long way to help player make informed decisions.

Since combat is fully automatic, it feels painfully slow at the rate it is now. I'm actually writing this comment while combat is unravelling in another tab, checking once in a while how it progressed.

All in all, it has potential. Maybe add more life to the combat screen to give the player more to look at,  speed up things a little bit, and add a little more eye candy to delay boredom.

PS: I think PvP means Player vs Player but have no idea what PvE means. Did I play versus other human players? If so, that's cool for a jam game.

I think I must have corrupted humanity pretty badly seeing how people spoke towards the end! The writing is really good, the side articles made me laugh. I love the bleak atmosphere, tweaking the controls while listening to the conversation gave me strong  Voight-Kampff test from Blade Runner vibes. 

Not sure if I could have done better in the game, but great job and full points for originality!

Thank you! I see you also submitted a game for GameOff2025, I'll be sure to check out your game too!🙂

As of writing this, I havent managed to beat the game (I came close though) but wanted to rate it  before the jam ends. This is really well made for a game made in 6 hours, I love the sound design, and even fumbling in rythm with the music is fun! Great job!

Thank you very much! Yeah, I could say no music is a choice to make the game sound more like an old shareware, but in reality I didn't have time to add music.

Wow, thanks! I wasn't  sure it was that fun to play, I'm glad you enjoyed it!

I escaped! This is simple but really polished, I had fun playing. I died a lot on the spikes but mostly because I was moving too fast. Adding blood splatters to all the places you've died before could be a nice little addition. Good job!

Wow, thank you for the kind words! I wasn't sure if most of the levels were that fun to play, I designed them quickly around the few buildings blocks I made. I'm glad you had a fun time!

Thanks! The way the enemies move is actually caused by me not wanting to spend too much time implementing better movement 😅 They only move when you are on the same row or same column than them, and so I designed the puzzles around that!

Thank you! I didn't have time to come up with very elaborate puzzles but I'm glad you enjoyed them!

The last book gave me a lot of trouble! Even in 10 hours, the result is impressive and the dungeon is fun and interesting to explore. Awesome work! 

My only nitpick is with the running animation: maybe it's the way the arms move but to me it looks more like a ghoul than a young woman that's running. If you animated your model with a tool like Mixamo, fixing this will be trivial, but if you created the animation yourself in those 8-10 hours, I'd say it's even more impressive work.

In short, cool game, I hope you can make more 3d stuff in the future because this is promising!

The atmosphere is top notch, this is extremely polished considering the timeframe. I'm really bad at spotting the monster, so I only lasted one minute tops, but this is really impressive. Great job!

What a cool game! Making a procedural dungeon in such a short timeframe is impressive, and even if the dungeon size (and potential max score) can vary greatly, it's really fun to play. Great job!

That's a cool twist on minesweeper, I had fun and would have played a few more levels. It's a nice concept with good potential for expansion!

Thanks a lot! I had a few more ideas for mechanics that I put aside to stay within the 3 hour dev time, so I'll give this one a bit more love in the future.

Thank you very much! This gives me hope that I can achieve good graphics with a bit of effort 😁

The AI art is a bit uncanny (mostly the hands), but the concept is cool and works great with the theme. Some falling items do not contrast enough with the background which makes them hard to see, and it was sometimes unclear what caused me to lose (what do I have to catch and what do I have to avoid). But besides that it's a great idea, love the chaos with the random effects!

Thank you! I usually do complex games with bad graphics, but this time I wanted to try doing the exact opposite!

That's a very cool concept and impressive work for a 3 hour jam! I had to restart the game to have enough time to read the instructions, but besides that, it's very nicely executed!

Thank you! I wanted to spend most of my efforts on graphics this time to try and get better, glad you liked it!