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A jam submission

Plumb outta luckView game page

As a tiny goblin plumber, cursed appliances are a fairly normal part of the job
Submitted by JiminySnicket — 23 hours, 49 minutes before the deadline
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Plumb outta luck's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#15.0005.000
How well does the game fit the themes?#14.8574.857
How do you rate the game overall (you can consider fun, dev time, etc.)?#14.1434.143
Audio#34.1434.143
Visuals#63.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

Loved it! I was already thinking it was a winning idea before I realised there was a stage 2, this could be expanded into a bigger game definitely, very good job! 

Developer

Thank you very much for playing, and for the kind words! :)

Submitted(+1)

That was a lot of fun! I love the telegraphed attacks and how "fluid" the whole experience. Great bathroom boss!

Developer

Thank you very much for playing and for your feedback! Glad you enjoyed it, I had a lot of fun making it!

Submitted(+1)

What a great game! This was exactly what I was looking for in this jam. The animations are so smooth! What was your inspiration for the gameplay?

Developer

Thank you for playing, and for the comments! No inspirations I could name off the top of my head, but I’ve been interested for a while in Sorg style telegraphed attack systems - more due to my lack of capability + jam time limit I had to keep it restricted to a grid, but for the future I’d love to try doing dynamic ones!

Submitted(+1)

Congratulations on this great game!

At first I thought “I like the idea, but it's a bit simple”. And then when stage 2 started, I died xD. I ended up beating those damn toilets in 1m21 on my second try. So well done for doing it in 3 hours and for making the graphic and sound assets!

Developer(+1)

Thank you so much for playing! In hindsight I would love to have made stage 1 shorter (maybe 3/4 health compared to current), but my play testing was restricted to “Why on earth does the player healthbar not go down when it worked earlier?!”. 

I just scraped in under the 3 hours on this one, with reusability of the boss code being the only way it worked out - that and the art and sound all being 1 quick attempt and immediately put it in the game!

Submitted(+1)

It's so fun to play :)

Developer(+1)

Glad to hear, thank you for playing! :)