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Clone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.182 | 4.182 |
Audio | #1 | 4.182 | 4.182 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #1 | 4.545 | 4.545 |
Visuals | #3 | 4.182 | 4.182 |
How well does the game fit the themes? | #5 | 4.273 | 4.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h59 and 56 seconds live on Twitch (finally I managed to stay within the time limit!!!)
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Comments
Super cool idea making the same character the player and the enemies. It was really stressful for me but that's a cool game !
Thank you so much for playing!
I'm glad you enjoyed the game :)
Congrats for staying under the 3hrs limit! The gameplay really kept me on my toes since you really have to plan exactly how to move when the clones start to accumulate. Great work!
Thank you so much! I'm glad you liked the gameplay.
great idea and well executed. I like how your really do control the enemies and the player and the theme of cloned sheep.
Thanks a lot!
Really interesting concept for the game! Super impressive that you managed to do so much in the 3 hours! It sounds great and is really fun to play. I’m not great at platformers and would have personally liked a easy mode where the sheep jumps a bit higher than the platform. The sheep is super cute! I like that you provided a few different levels to play in. Levels with tight corners and wide jumps definitely made the game more challenging. Overall fantastic work and congrats on staying within the time limit! Great job!
Thank you so much for your comment :D
It's true that the game is certainly not obvious without the dexterity required by platform games. Sorry about that! (If you ever missed it, there's a double jump, I didn't mention it in the description).
And I'm glad you think the sheep is cute. In order to meet the deadline, I tried not to spend too much time on the drawing (which is usually one of the traps I fall into!).
Anyway, thanks again for playing and commenting :)
Every dang week I feel you knock it out the park through your ideas, execution and presentation. The take on the theme made me laugh out loud in happiness when it clicked! Well done on completing in the 3 hour limit this week!
I would personally be super interested to see the concept in an almost puzzle format - rooms where there are a set number of clone orbs and you need to collect all of them then escape the room.
Thank you so much for your kind comment :D
I did indeed consider the puzzle format, with several levels and a defined number of orbs to collect, but what I really needed was to finally finish a game within the imposed limit. So I limited myself to endless game modes, and if time allowed, I gave myself the possibility of breaking down the platform layout into several levels to renew the game experience a little (no spoilers here: I had the time :D).
And thanks again for the more general compliment. I have to say that by doing the trijam every week, my brain is always bubbling with ideas. And since I usually go over the time limit, I take the liberty of making some polished games. Anyway, thanks, and I look forward to seeing you here and there, in the trijam or elsewhere :D
This is a pretty dang fun game. I love the clones and that they follow your past movement. 10/10
Thank you very much :)
This was ridiculously fun, the music and the SFX was hilarious and the game play / game mechanic is brilliant in all its simplicity. Really well done!
Thank you very much :)
I'd seen this character/clone mechanic that mimics all of our movements before, and I was wondering what it feels like when you really go all out with this idea by saturating the space with our clones. Well, here it is :) I'm glad you enjoyed the game!
Cool game, but maybe it can become a little bit repetitive after some time. Not that my game is interesting after 1 or 2 times
Yes, yes, clearly, that's why I added several levels, to try and renew the game experience a little :D
Thanks for playing and commenting :)