this project is always in the back of my mind, I’m just busy amkijg other stuff y’know?
Nice Cream
Creator of
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Greetings Bozo, this message may not get to you in time, but I'd still like to talk about this situation.
It has come to my attention you do not want to rate my game due to the "rivalry" between us, and while I do see your good intentions behind it, I think you should still go out of your way to rate it. I have never been serious about disliking you or any of your projects or focusing on placing above you. As much as this is a competition, it is important to remain mature in our own judgements and not let our emotions have the better of us, but refraining from rating is not how you should do it.
As for your game, I must admit, it is the game I had the most fun with in this jam. Not only is moving around very fun, but the combo system is a really nice (cream) touch to the whole experience, and I started to see techniques in the most natural of routes. I also applaud the music and sound design, there's no variety in it, but what you got here fits the game perfectly. My only real complaint is that the game is a bit lackluster in visuals. They do look good, the scenery is just a bit empty, but it's still a very charming looking game. As for the theme, it is as basic as it gets, but you handled the gameplay around it very well, this will definitely be among the top 10 of the jam.
Lastly, I'm not sure how feasible rank D is lol, I've given it a couple of tries in level 1 but I never passed 16000 score so it is either a joke score or a Bozo-Only score :v
Regardless, you made a great game man! Let's see how the results will go
the artstyle is great and it's a pretty neat concept! My only real critique is that you can't really ehar the brething without headphones on, and the "I'm out of coins" part of the coffe machine felt mroe like a beginenr's trap than a fun mechanic, but it was still a short-and-sweet experience overall!
Dude, this game is AWESOME!!! I absolutely love the idea of organising pieces with unique mechanics in clever ways to get huge ammounts of score! I would've personally preffered to be able to move or delete pieces, but it's not the end of the world. I also think you could jsut have some quality of life additions like each piece having a hotkey, but regardless I had a blast playing this game, would love to see a full version of this!!
For as simple as it is, the game is super cool! It almost got addicting at some point, but it does start to get a bit repetitive. I love the artstyle, the game was just lacking on the sound department (and the lack of music doesn't help) but I think the positives outweight the negatives, pretty fun game!
This game was simple but super charming! I love the idea that each package has it's own modifiers and they can even stack! But I do think it was near impossible to work with ehavy crates, super hard to brin them anywhere, and most of the time it feels like you need to eb lucky to get a good layout to get a big score. That didn't stop me from having a great time though, awesome game!
hello there Metroidvani, I know that it has been a REAL LONG while since I’ve posted anything related to this game, but I’d like you to know I never gave up on the project! I’m currently busy with my side project Inflafrog but I’m also doing stuff for this project and I can assure you it is a brand new game compared to this version! The main appeal of the game now is being a mix pf Metroidvania + Platform fighter and the game also looks a lot better now! The version you played was actually the second version of the project, and now I’m working on the fourth version of it (he first 3 versions I restarted cuz I thought I could do better and the 4th version was due to the game files being corrupted). Just so you know I plan on working on AtH after I finish working on Inflafrog! Well I might also remake RRR but that shouldn’t take too long. I appreciate that you like this project and really hope you stick around for the brand new version! It will still be a demo but it will be one of the greatest projects made with GDevelop! You can take a look at the protagonist through the passage of years:
This game was super fun! My only problem with it was when I was on the way to deliver a head to father, but he suddenly changed his mind which was not super cool. I also wasn't sure what is the benefit of delivering father's preferred head, I assume you just gain more points. Regardless this was an awesome experience!!










can't wait for your next game to feature the uncle