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Nice Cream

152
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98
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A member registered Jun 26, 2022 · View creator page →

Creator of

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I'll do them one day, but not today. I don't get nearly enough motivation to drop what I'm doing and work on these.
Well, I see they get a lot of views on the daily, but people aren't begging for more content or supporting my work because of it, so I'm more interested in my other projects.

this game is great dude! I really like the idea and upgrades, the whole realistic hand art is super cool and I kinda wish the whole game looked a bit more realistic and gross like the hands, it's a super fun visual! This one is definitely one of your better games!

I really enjoyed the game overall! You really cooked with the style(even in the itch page), but the last level is AWFUL lol. One of it's obstacles is this wall jump with spikes at the bottom that is stupid precise, and the okay-ish walljump doesn't help it's case, and that is litterally followed by pick-a-path, where if you pick the path on the right you just die, just a guess game. Overall good submission, but it left a bitter taste in the end

Oh yeah got the Borzoi ending first haha. I like the idea of the game! It's a bit lacking in execution but it's still a good first project! And you can pet da dawg

Nah dude there's something wrong with your percentage system lol, besides, it was still a fun game! Played it all the way :]

The game was awesome! It was a bit hard to get the hang of it at first but once I got in the rythm it was real fun! Stunning visuals too, great job!

yeah I figured, it's just that those kind of theme usages feel like a workaround of the theme rather than using the theme itself. But that's just my opinion

I liked the game! The little story is pretty cool and silly, and the mechanics are fun! It just doesn't quite fit the theme for me, but that's not the end of the world

The game is alright, it is very cool how you have to approach the red block while it's active because you have to act based on what the future turn will look like.

the project has a lot of potential! I think if you work on and polish it after the jam it can become a real fun game!

that was simple, but pretty cool! Only issue I found is that restarting doesn't actually reset your inventory, but that's not the end of the world!

yeah the theming is pretty iffy, I tried to include the countdown in each plant but it's not something very noticeable. I liked the system though so I rolled with it :v

Sorry i ask but did you rate the game? :P
The page got 4 feedback comments but only 3 ratings

Sorry i ask but did you rate the game? :P
The page got 4 feedback comments but only 3 ratings

The gameplay is more fun than I was expecting! Though there's not much else to do, and I was expecting more upgrades other than weapon upgrades. Still nice!

Super fun puzzles and great use of the theme! There's not much going audio wise but that's not the end of the world, is tehre suppose to be a level 11? Or is it just there to loop back to 0

For as simple as it is, the game got me pretty hooked! It's fun to juggle the watering can between flowers and the upgrades were a good incentive! I honestly just think auto-run should be a thing, there's no reason not to run anyways

Very simple but sweet idea! The artstyle is very charming and it's very cool to figure out how to connect the pieces! The straight kelp can be kinda busted haha

Fair enough, trying to answer some of those troubles in the page's instructions, it's just a bit tricky to explain everything, thanks for playing though!

congratulations sir

this project is always in the back of my mind, I’m just busy amkijg other stuff y’know?

Greetings Bozo, this message may not get to you in time, but I'd still like to talk about this situation.

It has come to my attention you do not want to rate my game due to the "rivalry" between us, and while I do see your good intentions behind it, I think you should still go out of your way to rate it. I have never been serious about disliking you or any of your projects or focusing on placing above you. As much as this is a competition, it is important to remain mature in our own judgements  and not let our emotions have the better of us, but refraining from rating is not how you should do it.
As for your game, I must admit, it is the game I had the most fun with in this jam. Not only is moving around very fun, but the combo system is a really nice (cream) touch to the whole experience, and I started to see techniques in the most natural of routes. I also applaud the music and sound design, there's no variety in it, but what you got here fits the game perfectly. My only real complaint is that the game is a bit lackluster in visuals. They do look good, the scenery is just a bit empty, but it's still a very charming looking game. As for the theme, it is as basic as it gets, but you handled the gameplay around it very well, this will definitely be among the top 10 of the jam.
Lastly, I'm not sure how feasible rank D is lol, I've given it a couple of tries in level 1 but I never passed 16000 score so it is either a joke score or a Bozo-Only score :v

Regardless, you made a great game man! Let's see how the results will go

the artstyle is great and it's a pretty neat concept! My only real critique is that you can't really ehar the brething without headphones on, and the "I'm out of coins" part of the coffe machine felt mroe like a beginenr's trap than a fun mechanic, but it was still a short-and-sweet experience overall!

I love the artstyle and presentation! But I find the game to be very lacking in terms of gameplay, and the fact you'll most likely die over and over at the start of the game is a bit frustrating, which is a shame to me because everything else is so well made! It was still a nice experience though

I got pretty overwhelmed haha, it feels like at the start of the game getting unlabbeled yellow is asking to get in trouble (assuming you always start with the left chute) but it was still pretty fun!

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Dude, this game is AWESOME!!! I absolutely love the idea of organising pieces with unique mechanics in clever ways to get huge ammounts of score! I would've personally preffered to be able to move or delete pieces, but it's not the end of the world. I also think you could jsut have some quality of life additions like each piece having a hotkey, but regardless I had a blast playing this game, would love to see a full version of this!!

For as simple as it is, the game is super cool! It almost got addicting at some point, but it does start to get a bit repetitive. I love the artstyle, the game was just lacking on the sound department (and the lack of music doesn't help) but I think the positives outweight the negatives, pretty fun game!

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I wish you were able to interact with the jellyfishes in some way, like petting or dragging them around (even if it doesn't make sense) But the art style is very pleasing! Would definitely like to see a more fleshed out version of this!

This game was simple but super charming! I love the idea that each package has it's own modifiers and they can even stack! But I do think it was near impossible to work with ehavy crates, super hard to brin them anywhere, and most of the time it feels like you need to eb lucky to get a good layout to get a big score. That didn't stop me from having a great time though, awesome game!

Thank you for playing! I swear I triple checked the cookie checks so they worked flawlessly >:[

Thank you! GDevelop has way more tricks up it’s sleeve than people may think!

Feel free!

As long as you give credit for the base models, feel free!

hello there Metroidvani, I know that it has been a REAL LONG while since I’ve posted anything related to this game, but I’d like you to know I never gave up on the project! I’m currently busy with my side project Inflafrog but I’m also doing stuff for this project and I can assure you it is a brand new game compared to this version! The main appeal of the game now is being a mix pf Metroidvania + Platform fighter and the game also looks a lot better now! The version you played was actually the second version of the project, and now I’m working on the fourth version of it (he first 3 versions I restarted cuz I thought I could do better and the 4th version was due to the game files being corrupted). Just so you know I plan on working on AtH after I finish working on Inflafrog! Well I might also remake RRR but that shouldn’t take too long. I appreciate that you like this project and really hope you stick around for the brand new version! It will still be a demo but it will be one of the greatest projects made with GDevelop! You can take a look at the protagonist through the passage of years:

2475 on me first attempt! I really like how the costumers start to move randonly once their face is covered with a shirt. Also glad to see the grocery store dude more often, I love that guy! A pretty short-and-sweet project like usual!

The game was very atmospheric! Sadly I ended up triggering that ball of light earlier than inteded so I wans't able to follow it but I still managed to beat the game, the theming is definitely it's strongest suit!

It was nice to piece thigns together and figure out what I had to do! Though the game being complete silent is a bit of a bummer, was a cool puzzle though!

I couldn’t find anything… I swear 🥺

Excuse me GB Studio Central, I know this is a very late response however I noticed that I was listed as one of the winners but did not receive another email regarding instructions on how to receive my prize. Did I forget to send any info you guys needed?