Thank you! GDevelop has way more tricks up it’s sleeve than people may think!
Nice Cream
Creator of
Recent community posts
hello there Metroidvani, I know that it has been a REAL LONG while since I’ve posted anything related to this game, but I’d like you to know I never gave up on the project! I’m currently busy with my side project Inflafrog but I’m also doing stuff for this project and I can assure you it is a brand new game compared to this version! The main appeal of the game now is being a mix pf Metroidvania + Platform fighter and the game also looks a lot better now! The version you played was actually the second version of the project, and now I’m working on the fourth version of it (he first 3 versions I restarted cuz I thought I could do better and the 4th version was due to the game files being corrupted). Just so you know I plan on working on AtH after I finish working on Inflafrog! Well I might also remake RRR but that shouldn’t take too long. I appreciate that you like this project and really hope you stick around for the brand new version! It will still be a demo but it will be one of the greatest projects made with GDevelop! You can take a look at the protagonist through the passage of years:
This game was super fun! My only problem with it was when I was on the way to deliver a head to father, but he suddenly changed his mind which was not super cool. I also wasn't sure what is the benefit of delivering father's preferred head, I assume you just gain more points. Regardless this was an awesome experience!!
I still can't believe people play this game man, it honestly amazes me how a game I think is so primitive to my skills now still gets 1-3 players a week. You may notice the comments on this game are 2 years old but I promisse you, on march 18th 2025 you will get to experience a brand new AtH Demo. It might still be a demo, but this old project will look like NOTHING in comparisson to the first 5 rooms of the new and improved Attack the Hive
Thanky you so much for enjoying this game, there's PLENTY more to come :]
sorry for not replying earlier but this was very tricky to make. First of all the music has ot paly in a channel in order for you to be abke to check it’s offset, them I put it’s offset through a module, I would them make actions if the module value was below 0.1, the exact expression is mod(SoundChannelPlayingOffset(5),2), the number 2 is for how frequent I want this value to return a number smaller than 0.1, the smaller this value (2), the more frequent it is true.
Sorry if it’s confusing, it was very tricky to figure out









can't wait for your next game to feature the uncle