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Farming Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #34 | 3.086 | 3.333 |
Theme | #47 | 2.623 | 2.833 |
Fun/Engagement | #51 | 2.237 | 2.417 |
Overall | #51 | 2.218 | 2.396 |
Audio/Music | #61 | 0.926 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool idea to have a kind "overcooked" but with farming. I wish I could've gone faster tho. I would stack up vegetables and simply wait for orders to come in. I never really need to expand the garden. Cool entry.
Did you work alone, or as part of a group? (If in a group, list their names)
Solo
Disclose if you used any public domain assets or not.
I used the free assets from this pack https://butterymilk.itch.io/tiny-wonder-farm-asset-pack
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Comments
interesting concept, i like it
cool project!
Good game for your first jam! The pixel art is really well made.
The game could have more depth to it, maybe the orders coming in faster and getting harder with more expensive plants, I think that the plants growing a little bit slower would have been good as planting and collecting becomes a bit tedious. Adding some music too would have been good. I don't think you should lose if you accidentally buy something and run out of money instead of not being able to buy it.
It's a good start though it could have more work and time put into it.
Oh, sorry. Other people already gave that feedback. 😅
Its still useful regardless! Thanks for playing!
Really good for your first game jam! I think you may want to speed up the orders because sometimes I have plenty of plants and are just waiting for orders to come in. Also, you can consider adding new, more expensive plants. This will make the game more interesting as a person plays the game.
In Godot, If you go to Project Settings>General>Display>Window>Stretch>Mode and then set the stretch mode to canvas_items or viewport, you will not have the problem where resizing the window changes what you see.
I think the orders come way too infrequently. They should be way more common in my opinion. A lot of the time I’m just waiting for an order to come in so I have something to do.
I “lost” the game 2 times, and in both, it was because I bought something that I had enough money to buy, but doing so set my money to 0. I don’t think this is a good way of implementing a losing condition. Don’t let the player buy something they don’t have the money for but don’t just close the game when they have no money. Even if I have zero money, I might have the correct plants planted and I might be about to earn money as soon as they grow.
For time management on your part as a dev, if you don’t do it already, consider making a game design document before starting development. That will let you know at any point how much more work needs to be done.
Thanks for the feedback!
A lot of timing things broke when I exported, thats the cause for the bad order delay and such, as mentioned on the game page, this is my first jam, as well as first released game, so theres definitely a lot to learn, and next time will me 1000x better, I plan to do a design doc and budget time a lot better for my next jam, Ill also leave some time for playtesting as I totally skipped that part under a time crunch!
Cool!
If there's any one thing I would add to enhance the gameplay loop, it would be to make it get more difficult as it goes on. Maybe have the orders come in faster or demand more vegetables (with bigger gold rewards) as time progresses. That would keep the player on their toes and give them a good reason to buy more land. There are other things you could add like sound effects or a tutorial, but since this is unpolished by your own admission, I don't think I need to tell you all that. A good start overall, would've liked to see this further developed.
Thanks for the feedback! That was actually the plan, having no progression is pretty boring, but I do plan on adding it back, I just ran out of time haha, ive never done one of these before, so I wasnt sure where to budget my time, spent too much on polishing the back end but that makes it easier to improve in the future!