Thank you for playing and for the feedback!
DemonHunter
Creator of
Recent community posts
Thank you for playing and for the feedback!
I think I need to rework the enemy and obstacle spawning so it's more targeted towards the player instead of being random. I got a headache too from testing it and even lowered the bloom because it was a lot worse. Maybe a filter to darken the background while the player is moving would fix it.
Thank you for playing!
I haven't really thought to make the UI scalable because I have a set resolution. I checked it quickly and it seems like it doesn't look right when your browser in not set to 100% zoom. I will change it after the game jam.
I was actually going to work on changing the contrast of the text literally today :D.
Interesting concept.
The art is fantastic, both in the menu and in game. It's cool that there are a lot of enemies to face and shooting them causes different effects, but the combat doesn't really feel good.
The ghost capturing gun overheats really fast and the enemies can easily stun lock you and spawn too close to you. Also the dialogue between levels is a lot. A skip button wouldn't be a bad idea.
This game is so fun and it's probably the best game I have played this jam! The character is super well drawn and cute. The mechanic with the shotgun and it being a double barrels is really creative. The movement is not bad either.
The only negative thing I could say is that you could go back to the first level with the blue and red blocks and have to redo it again.
All in all, would play again.
The first thing I saw of your comment was the picture and my reaction was like "Holy shit they have played a lot!".
Thanks for playing!
The tutorial was a bit of an afterthought and it was even worse, but I will add an outline after the game jam ends. You are not the first actually that has wanted to see the whole map so that is going in the list of things to do in an update.
The art style is really cute! The moth is my favorite >:D. It's an interesting game idea. The monsters even put on hats!
For some reason a couple of things I already had returned to the shop and when I bought them the game turned black. Maybe it crashed.
All in all, the concept is good and it's made really well!
Having to defend against the ghost while doing mini-games to repair you car i cool idea. The ghost creates suspense and the need to do stuff faster instead of just having a timer. Having mini-games seems to be a rather popular idea in game jams. The only negative thing I can come up with is that the game doesn't indicate that you have to go up or down with the mouse to go to the mini-games. I was clicking on the car parts and wondering why it wasn't doing anything.
The fighting feels really good and leveling up is satisfying. The art in the menu looks great, though in the game itself it's a bit simple in contrast to the slashing animation. It could use a bit more enemy variety and the enemies can stun lock you if multiple shots hit you one after the other. The upgrades are a bit expensive, though with more content they should fit nicely.
This is probably one of the better games I have played yet in this game jam. I think I reached level 13.
I slept on it and I think I know what happened. I added 2 buttons in the market window that show/hide the monster and normal resources and they are the only way in the code to hide the resources. You may have clicked them by accident and forgoten cause they are not explained and in no way indicate that they are buttons. I had plans to remove them and replace them with a sell all button but forgot.













