Ok, this game is a pretty fun one. I kinda like how I weigh choices to either keep playing or get to the exit, it feels like a gamble since your high score only saves if your go into the exit. Good music, good game!
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Galactic Gobbler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Music | #24 | 3.286 | 3.286 |
Overall | #31 | 3.143 | 3.143 |
Theme | #31 | 3.429 | 3.429 |
Fun/Engagement | #32 | 2.929 | 2.929 |
Art/Graphics | #38 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool music, I appreciate the tutorial. I feel the game has contradicting game design decisions, the level is too big for the tail of the snake to ever come into play (or at least, in a realistic time frame) I feel the level should've been a lot smaller. The "escape" mechanic seems pointless, it makes you want to bank your high score, but if you didnt beat your highscore it's pointless and if you did, well you'd rather keep going to see who high you woudl do instead of "escaping" to bank the high score and have to start over to retry. Dying is also very unclear, I think I bumped into a wall ? There's not much feedback and there's a fullscreen effect so it's bit unclear. The game is well put together, but has a couple of game design issues.
Did you work alone, or as part of a group? (If in a group, list their names)
Our team is Me Alex, Brook, Melody, and Daniel,
Disclose if you used any public domain assets or not.
I made the music with Bandlab including there loopers and samples but I put them together myself
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