HOly shit. That's crazy!! Congrats and I'm glad you liked it!
joespacio
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I've been trying to figure out how
I've built a version of Godot from Raul's branch and was able to export a version of your git project. However, while it does run when I upload it, it it seems that it isn't able to read or find any the cs files so it doesn't actually run any logic.


Curious if you ran into any similar issues and if you had any advice on how to fix it.
The number of systems you were able to build for this is impressive! A really solid roguelike. If I had one critique its that I would have wanted a bit more feedback/vfx polish to help me keep track of all the actions that were happening when I locked in (things like a damage sfx, or a little shake on the character when they took damage). Really solid work!
Very simple premise but very well executed. The design and visuals were very elegant and the incorporation of theme was really good.
I didn't have too much trouble with it, but I imagine the difficulty being different with different mouse sensitivities. Probably not something you can really do about it, maybe a limitation of the design. Overall though, solid work
I really enjoyed that, even though it was very bittersweet. Very unique use of the theme!
If I had one piece of feedback, I think i would have wanted the difficulty of tracing the objects to get higher as time went on. It definitely felt like I could pretty easily go on forever. Or maybe that was the message of the story.
Overall though, Solid work!





























