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joespacio

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A member registered Oct 04, 2016 · View creator page →

Creator of

Recent community posts

HOly shit. That's crazy!! Congrats and I'm glad you liked it!

Just updated the game with some fixes. This should be fixed now!

Thanks for the heads up and I'm glad you've been enjoying it so much. 

Congrats on hitting level 45 though damn!

Since it's not an overhang, it requires you to place it in a T shaped hole (where there are rooms beneath each of its columns. 

hmmm.. interesting. My guess is that it's some issue with alchemy. If you give me your save file, i can take a look at it, see if i can fix it. You should be able to find the save file in
C:\Users\{your_username}\AppData\Roaming\Godot\app_userdata\gmtk-jam-2025\saves

RIP. Thanks for the bug report. I'll look into getting that fixed!


Ooh good idea on the counter!

Thanks!

Thank You! I'm glad you liked it!

I think I solved the issue. When you get the chance, give it another go and let me know if it is still happening for you. 

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I think I solved the issue. When you get the chance, give it another go and let me know if it is still happening for you. 

It might be Brave yeah. im using an experimental branch of Godot for web to C# builds, so I wouldn't be suprised if there are compatibility issues with certain browsers.

Id try downloading the PC build and see if you run into the same issue

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I've been trying to figure out how 

I've built a version of Godot from Raul's branch and was able to export a version of your git project. However, while it does run when I upload it, it it seems that it isn't able to read or find any the cs files so it doesn't actually run any logic.




Curious if you ran into any similar issues and if you had any advice on how to fix it.

Ah. Thanks for the heads up!

Oh damn. I think the upper limit is like 40. I didn't expect people to get up that high.

Cute little top down shooter. I found the club pretty fun to use. 

Did a really good job at using the theme!

Cute little game. I made it to level 11. The RPG wasa probably my favorite! Really solid work!

The number of systems you were able to build for this is impressive! A really solid roguelike. If I had one critique its that I would have wanted a bit more feedback/vfx polish to help me keep track of all the actions that were happening when I locked in (things like a damage sfx, or a little shake on the character when they took damage). Really solid work! 

Really solid game! The art direction was really good! The platformer controls were a bit stiff, but the presentation was really really good!

Solid work! The camera was a bit to get used to, but once I was in the swing of things, it was a lot of fun!

Thanks!

Thanks!

That was incredibly sweet

Yeah, there is a softlock rn with some room configurations. I'll fix it up in the post jam version. 

Very simple premise but very well executed. The design and visuals were very elegant and the incorporation of theme was really good. 

I didn't have too much trouble with it, but I imagine the difficulty being different with different mouse sensitivities. Probably not something you can really do about it, maybe a limitation of the design. Overall though, solid work

Very pleasant little puzzle game. The roguelike elements really keep things fresh. 

I got stuck on level 3 with the frogs because i didn't realize what i had to do with the mushrooms at first, but overall had a very fun time.

Very simple premise, but executed very well. The chill aesthetics really brought things together.

The color palette and the music really bring you into the vibe! Trying to keep track of the exchange rates between each planet and manage your inventory was really engaging! Really solid work!

The pleasant, hand drawn art was nice! 

It feels really good to throw the knife. It's a really elegant system and it feels good to chain a bunch of enemies together. Solid work!

Cute little puzzle game! Really solid art! I liked it a lot!

The art and game feel is pretty solid!

Really solid game. Very simple in concept, but executed to perfection!

The artwork and the game feel were solid! Was a bit tricky to get the hang of the timing but satiisfying once i got it.

I also love their little butts.

A solid little game! Placing tiles and creating paths was a lot of fun! I was beaten by the boss at the end, but I got real close, so now I have to give it another go and see if I can clear it!

I really enjoyed that, even though it was very bittersweet. Very unique use of the theme!

If I had one piece of feedback, I think i would have wanted the difficulty of tracing the objects to get higher as time went on. It definitely felt like I could pretty easily go on forever. Or maybe that was the message of the story.

Overall though, Solid work!

Oohh, that'd be a fun trick. Maybe I can mess with the shuffling mechanic more in the post jam build.

Im glad you liked it!

Thanks! Im glad you enjoyed it!

It reminded me of luftrausers which i am a big fan of. The controls were a little bit awkward to get the hang of. I think part of it is that your bird turns in 45 degree angles, which kind of messed with my head. But overall super fun