This was a cute little game! It's so fun to just play while listening to somethin gin the background.
Another great entry in the sack-like genre
joespacio
Creator of
Recent community posts
I'm glad you liked it! I was using an experimental branch that can be found in https://github.com/godotengine/godot/pull/106125. It's pretty hacky, and there are some things that don't work, but it can get the job done for small projects.
I've been trying to figure out how
I've built a version of Godot from Raul's branch and was able to export a version of your git project. However, while it does run when I upload it, it it seems that it isn't able to read or find any the cs files so it doesn't actually run any logic.


Curious if you ran into any similar issues and if you had any advice on how to fix it.
The number of systems you were able to build for this is impressive! A really solid roguelike. If I had one critique its that I would have wanted a bit more feedback/vfx polish to help me keep track of all the actions that were happening when I locked in (things like a damage sfx, or a little shake on the character when they took damage). Really solid work!
Very simple premise but very well executed. The design and visuals were very elegant and the incorporation of theme was really good.
I didn't have too much trouble with it, but I imagine the difficulty being different with different mouse sensitivities. Probably not something you can really do about it, maybe a limitation of the design. Overall though, solid work






























