Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kevinfu510

114
Posts
10
Topics
146
Followers
11
Following
A member registered Jan 29, 2015 · View creator page →

Creator of

Recent community posts

Thank you for your bug-report!

the bug you reported has been fixed in the Steam Demo, the Web Demo might be updated in the future; but I can't promise you that yet

Thanks for your comment! sadly no iOS/Mobile version of the game is planned at the moment; strictly Desktop only...

Hope you have no complications from the surgeries! get well soon!

Thank you for your valued feedback, and apologies for the Feedback form not working...

Shortcuts and hotkeys are being worked-on as we speak!

Thank you for the bug report, and apologies for the inconvenience!

The bug happens when you load the game after visiting the terminal once, this issue has been fixed; but isn't applied in the itch.io demo...

First of all, thanks for the various UI bug report/complaints, I'll address them in the full game! especially the one about biomass triggering collectors even if biomass storage is full, I've actually been trying to find the cause of the bug reported by other players!

And finally, noted on the QOL suggestions, specifically #1 and #3!
I'll add #4 to my backlog of things to address! as for #2 (adding a pause) I can't say I can address that, as the game is programmed to be unpausable (the game even simulates runtime when you have the game closed after you've unlocked the relevant prestige abilities).

Again, thanks for the in-depth comment!

Thanks for taking the time to play the demo, and that's an Impressive loadout!

Thank you for taking so much of your time playing the demo, and even writing tools for the game!!!

First of all, I received and read your feedback (submitted in-game), I'll address the issue with the "Center Camera" setting as well as additional "Materials Case" interactions!

As for your external tools, you have my blessings to host it on your site (saw the codebase on github)! as long as it's a free tool available for everyone to use!

Again, thanks for taking so much interest in the game!

Thank you for your feedback!

Yeah! the Steam Demo is optimized better compared to the Itch demo after some feedback from players of the itch demo...
No promises on whether I'll fix the Itch demo, so apologies on that front!

Thank you for your bug report! I'll fix this as soon as I can!

Thank you for the compliment!

Other than the survivors in their static locations (Traders), there are no plans on meeting any other survivors in the map

Neat, and fun game!

Just wished there was a mode with no time-limit, so you can take your time and maybe get a PERFECT carve

(1 edit)

Thank you for the bug report!

I think the sensor range will fix-itself when you have a sensor equipped, or after you save and restart the game!

Glad to hear you're having so much fun with the Demo! I'll fix up and do more thorough testing with the "reset save" button (in the full game)! Apologies for the inconvenience!

Thank you for your bug report!

the image you linked doesn't exist; but you can upload images in the Itch.io comment section!

As for balancing, yeah; Due to the Augments being locked in the Demo; I've made trade with NPCs more viable for players to get a taste of other gameplay features that's on offer!

as for resources in POIs, it's an option for Players whether they want to pursue Biomass alternatives for energy generation; as there are more passive/active options available!

Again, thanks for taking the time to write this comment!

Thank you for your bug report! you're probably one of the handful of people to bother buying the late-game item, lol!

I'll be sure to fix this issue, again; thanks for the bug report!

Thank you for your feedback!

I'll be sure to investigate on the matter!

Thank you for your comment and feedback!!

I'll be sure to add a warning when you're deleting upgraded items!

As for biofuel, in the full-game there will be auto-refilling biocells; as well as easier UI/UX where you can simply right-click and select to fill up biocells!

And noted on the lag! the fog on the map causes lag on browsers... I'll make sure to optimize the map further in the full game!

Again, thank you for your kind comment! glad you enjoyed the demo!

Yeah, Item spawns/availability are all RNG...

However there are augments (prestige) later on that eliminated RNG elements (via crafting), but that's not available in the demo!
Glad you got one in the end!

Wow! thank you for taking the time to both play the demo as well as send such amazing write-up!

1. Thank you for reporting on the bugs about the Collector and Upgrader; I'll look into that! as well as the bug with the Harvesters!

2. Regarding the economy, It is incomplete in the Web demo, due to the lack of items and mechanics in the demo, so a lot of the "quirks" are simply placeholders as you've correctly guessed. A very simple supply and demand economy as you've described is indeed in my "Nice to have", but I can't guarantee it at this stage of development; so I can't really promise much on that front...

3. and lastly, it was an oversight on my part that Disposable Biocells don't have their contents accounted for when being sold. To be honest, the Disposable Biocells were added last minute as a stop-gap; as I had an influx of new players complaining that the jump from Biocells to Carcass processing to be too drastic; so the Disposable Biocells acts as an introduction to Biomass mechanics (This is also why the exact contents of a Disposable Biocells can't be viewed; I forgot to add that functionality in).

Again, thank you so much for your comment!

Currently, the planned release date is June 25th at 6:00 AM UTC!

Thank you for your question! and make sure to wishlist it on Steam to get notified when it does! (or any news regarding the Steam release)

Thank you for your bug report! I'll investigate this issue!

When you open the game to the black screen, can you tell me what's printed on the console of your browser?

(Should be CTRL + SHIFT + J, and select multiprocess if there's an option for that)

In the demo, no; other than revealing more of the map

But in the full game, it's one of the primary ways to gain prestige points!

Sorry to hear that your game crashed!

Is it possible to know what happened prior to the crash?

Thank you for your bug report! I'll be sure to fix the issue. This is the first time I've heard a bug that concerns the Sensor item...

You could try moving the Sensor in-and-out of the Body-grid to see if it fixes itself!

I am truly sorry to hear that you're experiencing performance issues!

Are there any noticeable frame drops while you're doing certain actions?

You could mitigate some of the performance issues by destroying Disposable Biocells; as I've discovered a few days ago that they impact performance drastically!

Again, thanks for the feedback (both here, and in the form you submitted!)

Thank you for taking the time to write down (and even properly format) feedback!

I'm afraid Mirroring and Loadouts are not considered or planned at this moment, however the rest are! look forward to them in the full-game!

Again, thanks for the feedback!

Thank you for your comment!

Noted on the "Item Swapping" problem, I'm currently working on making item management a smoother experience!

I don't want to spoil the story much though, the full game will give players more insight on what's happening, but for now; my lips are sealed!

Thank you for your comment! and yes! the full game has more content

You can automate the "go to location ->  farm ->go to location" gameplay-loop with prestige points later on, for example (which is not available in the demo, due to the prestige being locked)

There will also be tasks, more items/synergies, as well as more story content in the full-game!

Thank you for the comment!

The Demo includes mostly just early-game items, so they might seem inefficient/slow

Mid and end-game items are planned to be overpowered in comparison, look forward to that!

Thank you so much for your detailed comments and lovely praises!

The cables do actually get neatened/visually repaired once you do internal-wiring repairs! the sparks you get stop as well! I'm afraid, due to the limited time I've set myself (to no ones fault, but my own), I have to prioritize meaningful and more impactful features...

As for the tutorial, I try to keep it as minimal as possible, the "RIGHT CLICK TO UPGRADE" popup was added last minute because some players just didn't know how to speed-up progress, I did add a Blue-box with control hints that appear, but I suppose it's very out of the way; so not many people notice it... I'm in the middle of trying to touch up the UI to make it friendlier to players.

Also, thanks for the suggestions! (albeit there's no guarantee whether I'll implement them or not)

Thank you for the comment!

Reactors and Spires are intended to be one of the main ways to gain "prestige" points, which is why they might feel useless in the demo...

The Demo is designed to be played actively, since there is no offline-progress; which is why you might feel OP after leaving the game open for 8 hours. Although, thanks for sharing your thoughts on the balance!

As for the Disposable Biocells, I kinda forgot to add a number% display in the tooltip, will fix that in the full game!

Again, thanks for writing the comment and taking so much of your time to play the game, really appreciate it!

Thank you for your in-depth review, as well as spending so much time playing the demo!

Point #1 and #2 are quirks of the demo, because without the Augment progression (prestige) can hit a brick wall at a certain point, the full game will hopefully have those issues/exploit be resolved!

As for #3, it's not really an issue; as long as you don't accidentally click on "Discard" while you have your important items in the scavenge screen... which has unfortunately happened to some players (lol). I'd say it's intended by me for resourceful players to use the scavenge-screen as a temporary inventory. Which is why there's not really a "Back" button to go back from the scavenge-screen, to prevent exploits.

for #4, it is planned to have an Auto-biocell of sorts that automatically fills itself back up when empty, so look forward to that!

Again, thanks for taking the time to write all this out!

Unfortunate, but a Steam demo is coming soon! Wishlist the game by clicking on the wishlist button in the game description!

Albeit I don't know if the performance would be much better, what are the specs of your computer?

Thank you for your suggestion! I'll look into it!

As answered by 7Bread7, you hold the Biocell in your mouse-pointer, and hover it over a Biotank/storage; and then left-click on it to fill it up!

Apologies for the confusion, If you have any suggestions on an alternative method, do let me know!

Thank you for your comment!

Hopefully the new "Upgrade Mode" UI I plan on implementing will solve this problem of upgrades being "hidden" behind a tooltip and a menu!

(1 edit)

You need two things: a Storage container for biomass; as well as be at a POI with harvestable Biomass!

You move to POIs via the [MAP] tab located next to the [ACTIONS] tab, you have to repair the navigation computer and mobility though!

Thank you for playing! and what a nice setup you have going on!

as for the material cases, yeah; in hind-sight I should have balanced it better...

Thanks for your compliment and feedback!

Performance issues during traveling is a known issue, I'll try to work on and optimize the world-map better for the full release!

Sorry to hear about the crashes, any idea what's causing the crashes? or are they just random crashes?

Thank you for your comment!

Other than revealing the nearby area, they also reward prestige-points, the Demo has the prestige locked; which is why repairing spires might feel not rewarding enough...

And thank you for the compliment/feedback!