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(1 edit)

Some issues I have:

  • It could use better controls for keyboard.  I am curious why we use X,C,V instead of Shift,Z,X or Z,X,C. I feel like these skill heavy platformer games need some key bind settings for the players.
  • Some checkpoints were placed poorly that you couldnt see the next jump, making it frustrating to die and respawn. 
  • The respawn sound and animation was cool at first until it became a little annoying as I had to keep respawning. 
  • I didn't know that you could dash in any movement directions until midway through chapter 1... 
  • Is doki's ability to climb on spikes intentional? I did it multiple times before the computer room and it felt kinda strange. 
  • Some dialogue skipping were bugged. If you spam to finish dialogue, then it repeats the same dialogue instead of skipping it. 
  • I wish the next direction to go to were more obvious. I died multiple times, jumping down and assuming that it would take me to the next area. I gave up after I couldn't find where the server room was.  
  • Thanks to the commenter below, I now know that you were supposed to go right after the mint dialogue (i didn't know because the game didn't move me to the next room. Not only that, but I thought it was a dead end.). But in order to retry and just to go to the server room, I have to replay the entire chapter from the beginning without any checkpoints from the previous session. For now I'll pass and maybe try it another time.

Overall great game that could use some polish. Great job!

(+1)

Hi, thank you for the feedback. I didn't have time to make something to change keybind unfortunately

For the next direction, Mint tell you to go right, but I should have made that more obvious. Thank you for playing!