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Thank you for playing our game! Unfortunately, the jam is about to end, so we wouldn't be able to fix the dialogue bug in time...

In terms of doki's difficulty, you are right about doki still being pretty hard on easy mode. I intended easy mode to be easier, but not a free win.  I wanted the player to adapt and learn how to deal with the fake signal. However, I should've made her much easier, 0.55s is still pretty fast. I forgot to make easy difficulty easier. 
I think my interpretation of the playtested data was biased, as the majority of the testers I know are in their prime / early 20s. Doki's win rate on normal seems to be around 40% from my team/testers/friends, but this definitely doesn't reflect our player base if we look at the comments. If we could've tuned our difficulty appropriately for doki, maybe our game could've left a better taste for our players.

Thank you for the detailed feedback!